Update to v106r62 release.

byuu says:

Changelog:

  - sfc/cx4: added missing instructions [info from Overload]
  - sfc/cx4: added instruction cache emulation [info from ikari]
  - sfc/sa1: don't let CPU access SA1-only I/O registers, and vice versa
  - sfc/sa1: fixed IRQs that were broken from the recent WIP
  - sfc/sa1: significantly improved bus conflict emulation
      - all tests match hardware now, other than HDMA ROM↔ROM, which
        is 0.5 - 0.8% too fast
  - sfc/cpu: fixed a bug with DMA→CPU alignment timing
  - sfc/cpu: removed the DMA pipe; performs writes on the same cycles as
    reads [info from nocash]
  - sfc/memory: fix a crashing bug due to not clearing Memory size field
    [hex_usr]
  - bsnes/gb: use .rtc for real-time clock file extensions on the Game
    Boy [hex_usr]
  - ruby/cgl: compilation fix [Sintendo]

Now let's see if I can accept being off by ~0.65% on one of twelve SA1
timing tests for the time being and prioritize much more important
things or not.
This commit is contained in:
Tim Allen
2018-09-10 12:11:19 +10:00
parent 3d34517f3e
commit c2d0ed4ca8
34 changed files with 1446 additions and 791 deletions

View File

@@ -1,8 +1,3 @@
#ifdef _WIN32
#include <initguid.h>
#include <cguid.h>
#endif
#include <ruby/ruby.hpp>
using namespace nall;
using namespace ruby;
@@ -21,6 +16,7 @@ using namespace ruby;
#include <Carbon/Carbon.h>
#include <nall/macos/guard.hpp>
#elif defined(DISPLAY_WINDOWS)
#define far
#include <mmsystem.h>
#endif

View File

@@ -111,7 +111,7 @@ private:
[view lockFocus];
OpenGL::initialize();
OpenGL::initialize(self.shader);
int blocking = self.blocking;
[[view openGLContext] setValues:&blocking forParameter:NSOpenGLCPSwapInterval];