Update to v106r04 release.

byuu says:

Changelog:

  - nall: `Markup::Node::operator[]` now uses `find()` instead of `lookup()`
    behind the scenes
  - Super Famicom: RAM memory ordering is now independent of ROM memory
    ordering
  - Super Famicom: added 19 new generic board definitions
  - icarus: improved Super Famicom heuristics generation

Not putting it in the changelog, but the SPC7110 RAM now has write
protection disabled again.

99% of games should now be playable with heuristics. The exceptions
should be:

  - 4MB LoROM games with SRAM (Ys 3, FE: Thracia 776)
  - 2MB DSP LoROM games
  - BS-X Town
  - BS-X slotted games
  - SA1 BSX slotted games
  - SPC7110 games without the RTC (Momotarou Dentetsu Happy, Super Power
    League 4)
  - SPC7110 7MB fan translation (wasn't supported earlier either)
  - ExLoROM games (wasn't supported earlier either)
  - Sufami Turbo
  - Campus Challenge '92 and Powerfest '94
  - ST010 is going to run at 15MHz instead of 11MHz
  - MSU1 (needs to be supported in higan, not icarus)

I'll add support for most of these before the release of v107.
This commit is contained in:
Tim Allen
2018-02-08 21:32:46 +11:00
parent 3d8be92550
commit c38a771f22
8 changed files with 281 additions and 14122 deletions

View File

@@ -96,7 +96,12 @@ auto ManagedNode::_find(const string& query) const -> vector<Node> {
return result;
}
//operator[](string)
auto ManagedNode::_lookup(const string& path) const -> Node {
auto result = _find(path);
return result ? result[0] : Node{};
/*//faster, but cannot search
if(auto position = path.find("/")) {
auto name = slice(path, 0, *position);
for(auto& node : _children) {
@@ -108,6 +113,7 @@ auto ManagedNode::_lookup(const string& path) const -> Node {
if(path == node->_name) return node;
}
return {};
*/
}
auto ManagedNode::_create(const string& path) -> Node {