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Update to v094r42 release.
byuu says: I imagine you guys will like this WIP very much. Changelog: - ListView check boxes on Windows - ListView removal of columns on reset (changing input dropdowns) - DirectSound audio duplication on latency change - DirectSound crash on 20ms latency - Fullscreen window sizing in multi-monitor setups - Allow joypad bindings of hotkeys - Allow triggers to be mapped (Xbox 360 / XInput / Windows only) - Support joypad rumble for Game Boy Player - Video scale settings modified from {1x,2x,3x} to {2x,3x,4x} - System menu now renames to active emulation core - Added fast forward hotkey Not changing for v095: - not adding input focus settings yet - not adding shaders yet Not changing at all: - not implementing maximize
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@@ -5,15 +5,6 @@ namespace hiro {
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struct pWindow : pObject {
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Declare(Window, Object)
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GtkWidget* widget = nullptr;
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GtkWidget* menuContainer = nullptr;
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GtkWidget* formContainer = nullptr;
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GtkWidget* statusContainer = nullptr;
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GtkWidget* gtkMenu = nullptr;
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GtkWidget* gtkStatus = nullptr;
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GtkAllocation lastAllocation = {0};
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bool onSizePending = false;
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auto append(sLayout layout) -> void;
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auto append(sMenuBar menuBar) -> void;
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auto append(sStatusBar statusBar) -> void;
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@@ -45,6 +36,16 @@ struct pWindow : pObject {
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auto _setStatusText(const string& text) -> void;
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auto _setStatusVisible(bool visible) -> void;
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auto _statusHeight() const -> signed;
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GtkWidget* widget = nullptr;
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GtkWidget* menuContainer = nullptr;
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GtkWidget* formContainer = nullptr;
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GtkWidget* statusContainer = nullptr;
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GtkWidget* gtkMenu = nullptr;
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GtkWidget* gtkStatus = nullptr;
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GtkAllocation lastAllocation = {0};
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bool onSizePending = false;
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Geometry windowedGeometry{128, 128, 256, 256};
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};
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}
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