mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-10-04 17:21:47 +02:00
Update to higan v091r14 and ananke v00r03 releases.
byuu says: higan changelog: - generates title displayed in emulator window by asking the core - core builds title solely from "information/title" ... if it's not there, you don't get a title at all - sub-system load menu is gone ... since there are multiple revisions of the SGB, this never really worked well anyway - to load an SGB, BS-X or ST cartridge, load the base cartridge first - "File->Load Game" moved to "Load->Import Game" ... may cause a bit of confusion to new users, but I don't like having a single-item menu, we'll just have to explain it to new users - browser window redone to look like ananke - home button here goes to ~/Emulation rather than just ~ like ananke, since this is the home of game folders - game folder icon is now the executable icon for the Tango theme (orange diamond), meant to represent a complete game rather than a game file or archive ananke changelog: - outputs GBC games to "Game Boy Color/" instead of "Game Boy/" - adds the file basename to "information/title" Known issues: - using ananke to load a GB game trips the Super Famicom SGB mode and fails (need to make the full-path auto-detection ignore non-bootable systems) - need to dump and test some BS-X media before releasing - ananke lacks BS-X Satellaview cartridge support - v092 isn't going to let you retarget the ananke/higan game folder path of ~/Emulation, you will have to wait for a future version if that bothers you so greatly [Later, after the v092 release, byuu posted this additional changelog: - kill laevateinn - add title() - add bootable, remove load - combine file, library - combine [][][] paths - fix SFC subtype handling XML->BML - update file browser to use buttons - update file browser keyboard handling - update system XML->BML - fix sufami turbo hashing - remove Cartridge::manifest ]
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@@ -11,6 +11,7 @@ using namespace phoenix;
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namespace Database {
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#include "database/super-famicom.hpp"
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#include "database/sufami-turbo.hpp"
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};
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struct Ananke {
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@@ -42,6 +43,12 @@ struct Ananke {
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void createSuperFamicomHeuristicFirmware(vector<uint8_t> &buffer, const string &pathname, bool firmware_appended);
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string openSuperFamicom(vector<uint8_t> &buffer);
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//sufami-turbo.cpp
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void copySufamiTurboSaves(const string &pathname);
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string createSufamiTurboDatabase(vector<uint8_t> &buffer, Markup::Node &document, const string &manifest);
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string createSufamiTurboHeuristic(vector<uint8_t> &buffer);
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string openSufamiTurbo(vector<uint8_t> &buffer);
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//game-boy.cpp
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void copyGameBoySaves(const string &pathname);
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string createGameBoyHeuristic(vector<uint8_t> &buffer);
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@@ -52,6 +59,7 @@ struct Ananke {
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string createGameBoyAdvanceHeuristic(vector<uint8_t> &buffer);
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string openGameBoyAdvance(vector<uint8_t> &buffer);
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static bool supported(const string &filename);
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string open(string filename = "");
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};
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@@ -61,11 +69,29 @@ struct Ananke {
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#include "patch.cpp"
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#include "famicom.cpp"
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#include "super-famicom.cpp"
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#include "sufami-turbo.cpp"
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#include "game-boy.cpp"
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#include "game-boy-advance.cpp"
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FileDialog *fileDialog = nullptr;
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bool Ananke::supported(const string &filename) {
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string extension = nall::extension(filename);
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if(extension == "fc" ) return true;
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if(extension == "nes") return true;
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if(extension == "sfc") return true;
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if(extension == "smc") return true;
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if(extension == "bs" ) return true;
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if(extension == "st" ) return true;
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if(extension == "gb" ) return true;
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if(extension == "gbc") return true;
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if(extension == "gba") return true;
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if(extension == "zip") return true;
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return false;
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}
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string Ananke::open(string filename) {
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if(filename.empty()) {
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if(!fileDialog) fileDialog = new FileDialog;
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@@ -92,6 +118,7 @@ string Ananke::open(string filename) {
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if(information.name.endswith(".fc") || information.name.endswith(".nes")) return openFamicom(buffer);
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if(information.name.endswith(".sfc") || information.name.endswith(".smc")) return openSuperFamicom(buffer);
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if(information.name.endswith(".st")) return openSufamiTurbo(buffer);
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if(information.name.endswith(".gb") || information.name.endswith(".gbc")) return openGameBoy(buffer);
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if(information.name.endswith(".gba")) return openGameBoyAdvance(buffer);
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return "";
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