Update to bsnes v107r4 beta release.

byuu says:

  - bsnes: added video filters from bsnes v082
  - bsnes: added ZSNES snow effect option when games paused or unloaded
    (no, I'm not joking)
  - bsnes: added 7-zip support (LZMA 19.00 SDK)

[Recent higan WIPs have also mentioned bsnes changes, although the higan code
no longer includes the bsnes code. These changes include:

  - higan, bsnes: added EXLOROM, EXLOROM-RAM, EXHIROM mappings
  - higan, bsnes: focus the viewport after leaving fullscreen exclusive
    mode
  - bsnes: re-added mightymo's cheat code database
  - bsnes: improved make install rules for the game and cheat code
    databases
  - bsnes: delayed construction of hiro::Window objects to properly show
    bsnes window icons

- Ed.]
This commit is contained in:
Tim Allen
2019-07-07 19:44:09 +10:00
parent becbca47d4
commit d87a0f633d
280 changed files with 120826 additions and 1521 deletions

View File

@@ -40,6 +40,12 @@ template<uint Precision> struct Integer {
template<typename T> inline auto& operator ^=(const T& value) { data = mask(data ^ value); return *this; }
template<typename T> inline auto& operator |=(const T& value) { data = mask(data | value); return *this; }
inline auto operator()(int index) -> BitRange<Precision> { return {(utype&)data, index, index}; }
inline auto operator()(int lo, int hi) -> BitRange<Precision> { return {(utype&)data, lo, hi}; }
inline auto operator()(int index) const -> const BitRange<Precision> { return {(utype&)data, index, index}; }
inline auto operator()(int lo, int hi) const -> const BitRange<Precision> { return {(utype&)data, lo, hi}; }
inline auto bits(int lo, int hi) -> BitRange<Precision> { return {(utype&)data, lo, hi}; }
inline auto bit(int index) -> BitRange<Precision> { return {(utype&)data, index, index}; }
inline auto byte(int index) -> BitRange<Precision> { return {(utype&)data, index * 8 + 0, index * 8 + 7}; }