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Update to bsnes v107r4 beta release.
byuu says: - bsnes: added video filters from bsnes v082 - bsnes: added ZSNES snow effect option when games paused or unloaded (no, I'm not joking) - bsnes: added 7-zip support (LZMA 19.00 SDK) [Recent higan WIPs have also mentioned bsnes changes, although the higan code no longer includes the bsnes code. These changes include: - higan, bsnes: added EXLOROM, EXLOROM-RAM, EXHIROM mappings - higan, bsnes: focus the viewport after leaving fullscreen exclusive mode - bsnes: re-added mightymo's cheat code database - bsnes: improved make install rules for the game and cheat code databases - bsnes: delayed construction of hiro::Window objects to properly show bsnes window icons - Ed.]
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@@ -60,7 +60,7 @@ auto OpenGLSurface::render(uint sourceWidth, uint sourceHeight, uint targetWidth
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};
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GLfloat modelViewProjection[4 * 4];
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Matrix::Multiply(modelViewProjection, modelView, 4, 4, projection, 4, 4);
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MatrixMultiply(modelViewProjection, modelView, 4, 4, projection, 4, 4);
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GLfloat vertices[] = {
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0, 0, 0, 1,
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@@ -71,7 +71,7 @@ auto OpenGLSurface::render(uint sourceWidth, uint sourceHeight, uint targetWidth
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GLfloat positions[4 * 4];
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for(uint n = 0; n < 16; n += 4) {
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Matrix::Multiply(&positions[n], &vertices[n], 1, 4, modelViewProjection, 4, 4);
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MatrixMultiply(&positions[n], &vertices[n], 1, 4, modelViewProjection, 4, 4);
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}
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GLfloat texCoords[] = {
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