Update to bsnes v107r4 beta release.

byuu says:

  - bsnes: added video filters from bsnes v082
  - bsnes: added ZSNES snow effect option when games paused or unloaded
    (no, I'm not joking)
  - bsnes: added 7-zip support (LZMA 19.00 SDK)

[Recent higan WIPs have also mentioned bsnes changes, although the higan code
no longer includes the bsnes code. These changes include:

  - higan, bsnes: added EXLOROM, EXLOROM-RAM, EXHIROM mappings
  - higan, bsnes: focus the viewport after leaving fullscreen exclusive
    mode
  - bsnes: re-added mightymo's cheat code database
  - bsnes: improved make install rules for the game and cheat code
    databases
  - bsnes: delayed construction of hiro::Window objects to properly show
    bsnes window icons

- Ed.]
This commit is contained in:
Tim Allen
2019-07-07 19:44:09 +10:00
parent becbca47d4
commit d87a0f633d
280 changed files with 120826 additions and 1521 deletions

View File

@@ -60,7 +60,7 @@ auto OpenGLSurface::render(uint sourceWidth, uint sourceHeight, uint targetWidth
};
GLfloat modelViewProjection[4 * 4];
Matrix::Multiply(modelViewProjection, modelView, 4, 4, projection, 4, 4);
MatrixMultiply(modelViewProjection, modelView, 4, 4, projection, 4, 4);
GLfloat vertices[] = {
0, 0, 0, 1,
@@ -71,7 +71,7 @@ auto OpenGLSurface::render(uint sourceWidth, uint sourceHeight, uint targetWidth
GLfloat positions[4 * 4];
for(uint n = 0; n < 16; n += 4) {
Matrix::Multiply(&positions[n], &vertices[n], 1, 4, modelViewProjection, 4, 4);
MatrixMultiply(&positions[n], &vertices[n], 1, 4, modelViewProjection, 4, 4);
}
GLfloat texCoords[] = {