Update to release v000r01.

byuu says:

Hooked up a scheduler to enter/exit the CPU core wherever I want. Added
basic 4*1024*1024hz clock, and about eleven or so opcodes. Creating the
disassembler as I encounter each new opcode, not skipping ahead to do
all 'like other' opcodes, eg if I add 'dec b', I don't then add 'dec c'
until I encounter it.
This commit is contained in:
Tim Allen
2010-12-28 17:03:02 +11:00
parent 246d6aaf08
commit e0a9f1cf2c
17 changed files with 336 additions and 13 deletions

View File

@@ -16,6 +16,10 @@ void Application::main(int argc, char **argv) {
while(quit == false) {
OS::run();
if(GameBoy::cartridge.loaded()) {
GameBoy::system.run();
}
}
}