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Update to release v000r01.
byuu says: Hooked up a scheduler to enter/exit the CPU core wherever I want. Added basic 4*1024*1024hz clock, and about eleven or so opcodes. Creating the disassembler as I encounter each new opcode, not skipping ahead to do all 'like other' opcodes, eg if I add 'dec b', I don't then add 'dec c' until I encounter it.
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@@ -16,6 +16,10 @@ void Application::main(int argc, char **argv) {
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while(quit == false) {
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OS::run();
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if(GameBoy::cartridge.loaded()) {
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GameBoy::system.run();
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}
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}
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}
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