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v111.1
More improvements to SameBoy audio interface for Super Game Boy. Added a fix for a very rare crashing issue with SDL 2.0 joypad support.
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@@ -8,7 +8,7 @@ namespace nall::DSP::Resampler {
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struct Cubic {
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inline auto reset(double inputFrequency, double outputFrequency = 0, uint queueSize = 0) -> void;
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inline auto setInputFrequency(double inputFrequency) -> void;
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inline auto pending() const -> bool;
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inline auto pending() const -> uint;
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inline auto read() -> double;
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inline auto write(double sample) -> void;
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@@ -37,7 +37,7 @@ auto Cubic::setInputFrequency(double inputFrequency) -> void {
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ratio = inputFrequency / outputFrequency;
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}
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auto Cubic::pending() const -> bool {
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auto Cubic::pending() const -> uint {
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return samples.pending();
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}
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