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https://github.com/bsnes-emu/bsnes.git
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Window tile is reset on WX trigger
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@@ -853,7 +853,6 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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(gb->current_line != 0 && gb->io_registers[GB_IO_WY] == gb->current_line - 1))) {
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(gb->current_line != 0 && gb->io_registers[GB_IO_WY] == gb->current_line - 1))) {
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gb->wy_triggered = true;
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gb->wy_triggered = true;
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}
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}
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gb->window_tile_x = 0;
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gb->oam_write_blocked = GB_is_cgb(gb) && !gb->cgb_double_speed;
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gb->oam_write_blocked = GB_is_cgb(gb) && !gb->cgb_double_speed;
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gb->accessed_oam_row = 0;
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gb->accessed_oam_row = 0;
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@@ -961,6 +960,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->window_y++;
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gb->window_y++;
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if (gb->io_registers[GB_IO_WX] != 166) {
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if (gb->io_registers[GB_IO_WX] != 166) {
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gb->wx_triggered = true;
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gb->wx_triggered = true;
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gb->window_tile_x = 0;
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fifo_clear(&gb->bg_fifo);
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fifo_clear(&gb->bg_fifo);
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gb->bg_fifo_paused = true;
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gb->bg_fifo_paused = true;
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gb->oam_fifo_paused = true;
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gb->oam_fifo_paused = true;
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