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Fix an APU regression that caused some games in DMG mode to play in the wrong pitch
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@@ -596,7 +596,7 @@ void GB_apu_run(GB_gameboy_t *gb)
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else {
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else {
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/* Split it into two */
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/* Split it into two */
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cycles -= gb->apu.channel_4_dmg_delayed_start;
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cycles -= gb->apu.channel_4_dmg_delayed_start;
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gb->apu.apu_cycles = gb->apu.channel_4_dmg_delayed_start * 2;
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gb->apu.apu_cycles = gb->apu.channel_4_dmg_delayed_start * 4;
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GB_apu_run(gb);
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GB_apu_run(gb);
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}
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}
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}
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}
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