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Minor APU bug fix
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@@ -846,6 +846,10 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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}
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}
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else {
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else {
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/* Timing quirk: if already active, sound starts 2 (2MHz) ticks earlier.*/
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/* Timing quirk: if already active, sound starts 2 (2MHz) ticks earlier.*/
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if (gb->apu.square_channels[index].sample_countdown <= 1) {
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gb->apu.square_channels[index].current_sample_index++;
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gb->apu.square_channels[index].current_sample_index &= 0x7;
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}
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gb->apu.square_channels[index].sample_countdown = (gb->apu.square_channels[index].sample_length ^ 0x7FF) * 2 + 4 - gb->apu.lf_div;
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gb->apu.square_channels[index].sample_countdown = (gb->apu.square_channels[index].sample_length ^ 0x7FF) * 2 + 4 - gb->apu.lf_div;
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}
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}
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gb->apu.square_channels[index].current_volume = gb->io_registers[index == GB_SQUARE_1 ? GB_IO_NR12 : GB_IO_NR22] >> 4;
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gb->apu.square_channels[index].current_volume = gb->io_registers[index == GB_SQUARE_1 ? GB_IO_NR12 : GB_IO_NR22] >> 4;
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