Update to v094r24 release.

byuu says:

Finally!! Compilation works once again on Windows.

However, it's pretty buggy. Modality isn't really working right, you can
still poke at other windows, but when you select ListView items, they
redraw as empty boxes (need to process WM_DRAWITEM before checking
modality.)

The program crashes when you close it (probably a ruby driver's term()
function, that's what it usually is.)

The Layout::setEnabled(false) call isn't working right, so you get that
annoying chiming sound and cursor movement when mapping keyboard keys to
game inputs.

The column sizing seems off a bit on first display for the Hotkeys tab.

And probably lots more.
This commit is contained in:
Tim Allen
2015-06-12 23:14:38 +10:00
parent 314aee8c5c
commit f0c17ffc0d
188 changed files with 5474 additions and 3834 deletions

View File

@@ -3,16 +3,16 @@
namespace hiro {
struct pFont {
static string serif(unsigned size, string style);
static string sans(unsigned size, string style);
static string monospace(unsigned size, string style);
static Size size(string font, string text);
static auto serif(unsigned size, string style) -> string;
static auto sans(unsigned size, string style) -> string;
static auto monospace(unsigned size, string style) -> string;
static auto size(string font, string text) -> Size;
static PangoFontDescription* create(string description);
static void free(PangoFontDescription* font);
static Size size(PangoFontDescription* font, string text);
static void setFont(GtkWidget* widget, string font);
static void setFont(GtkWidget* widget, gpointer font);
static auto create(string description) -> PangoFontDescription*;
static auto free(PangoFontDescription* font) -> void;
static auto size(PangoFontDescription* font, string text) -> Size;
static auto setFont(GtkWidget* widget, string font) -> void;
static auto setFont(GtkWidget* widget, gpointer font) -> void;
};
}