Update to v105 release.

byuu says:

This release provides several major improvements to Mega Drive emulation
which enhances compatibility a good deal. It also includes important
Super Famicom mosaic emulation improvements, plus a much-needed SuperFX
save state issue fix.

Changelog (since v104):

  - higan: many improvements to Emulator::Interface to support
    forks/frontends
  - higan: refreshed program icon
  - icarus: new program icon
  - Game Boy Advance: slight emulation speedup over v104
  - Game Boy Advance: synchronize APU FIFO updates better
  - Mega Drive: added automatic region detection [hex_usr]
  - Mega Drive: support 8-bit SRAM
  - Game Boy Advance: fixed bug when changing to THUMB mode via MSR
    [MerryMage]
  - Master System: fix bug in backdrop color and background 0 priority
    [hex_usr]
  - Mega Drive: backgrounds always update output priority bit [Cydrak]
  - Mega Drive: emulated interlaced video output
  - Mega Drive: emulated shadow/highlight mode [Cydrak]
  - Super Famicom: auto joypad polling clears the shift register when
    starting
  - Super Famicom: added new low-entropy RAM initialization mode to more
    closely match hardware
  - Game Boy Advance: rumble will now time out after being left on for
    500ms
  - ruby: improved rumble support in udev input driver [ma_rysia]
  - M68K: `move.b (a7)[+/-]` adjust a7 by two
  - M68K: illegal/lineA/lineF opcodes do not modify the stack register
  - Mega Drive: emulate VIP status bit
  - uPD7725: improved emulation of OV1/S1 flags [byuu, AWJ, Lord
    Nightmare]
  - uPD7725: improved handling of DP, RP updates [Jonas Quinn]
  - Super Famicom: improved emulation of mosaic effects in hires,
    interlace, and offset-per-tile modes [byuu, Cydrak]
  - ruby: improved Direct3D exclusive mode monitor selection [Cydrak]
  - Super Famicom: fixed save state bug affecting SuperFX games
    [Cydrak]
  - Mega Drive: added workaround for Clang compiler bug; allowing this
    core to work on macOS [Cydrak, Sintendo]
  - higan: hotkeys now also trigger when the main window lacks focus yet
    higan is set to allow input on focus loss
  - higan: fixed an edge case where `int16_t` ↔ `double` audio
    conversion could possibly result in overflows
  - higan: fixed a crash on macOS when choosing quit from the
    application menu [ncbncb]

Changelog (since the previous WIP):

  - higan: restored `make console=true`
  - tomoko: if you allow input when main window focus is lost, hotkeys
    can now be triggered without focus as well
  - hiro/cocoa: fix crash on exit from menu [ncbncb]
  - ruby: smarter `double` → `int16_t` conversion to prevent
    underflow/overflow
This commit is contained in:
Tim Allen
2017-10-07 18:28:12 +11:00
parent 9a13863adb
commit f8e71b50d0
16 changed files with 45 additions and 36 deletions

View File

@@ -33,17 +33,18 @@
@end
CocoaDelegate* cocoaDelegate = nullptr;
NSTimer* applicationTimer = nullptr;
namespace hiro {
auto pApplication::run() -> void {
//NSTimer* timer = [NSTimer scheduledTimerWithTimeInterval:0.1667 target:cocoaDelegate selector:@selector(updateInDock:) userInfo:nil repeats:YES];
//applicationTimer = [NSTimer scheduledTimerWithTimeInterval:0.1667 target:cocoaDelegate selector:@selector(updateInDock:) userInfo:nil repeats:YES];
if(Application::state.onMain) {
NSTimer* timer = [NSTimer scheduledTimerWithTimeInterval:0.0 target:cocoaDelegate selector:@selector(run:) userInfo:nil repeats:YES];
applicationTimer = [NSTimer scheduledTimerWithTimeInterval:0.0 target:cocoaDelegate selector:@selector(run:) userInfo:nil repeats:YES];
//below line is needed to run application during window resize; however it has a large performance penalty on the resize smoothness
//[[NSRunLoop currentRunLoop] addTimer:timer forMode:NSEventTrackingRunLoopMode];
//[[NSRunLoop currentRunLoop] addTimer:applicationTimer forMode:NSEventTrackingRunLoopMode];
}
@autoreleasepool {
@@ -74,6 +75,7 @@ auto pApplication::processEvents() -> void {
auto pApplication::quit() -> void {
@autoreleasepool {
[applicationTimer invalidate];
[NSApp stop:nil];
NSEvent* event = [NSEvent otherEventWithType:NSApplicationDefined location:NSMakePoint(0, 0) modifierFlags:0 timestamp:0.0 windowNumber:0 context:nil subtype:0 data1:0 data2:0];
[NSApp postEvent:event atStart:true];