PPU::Sprite::Sprite(PPU& self) : self(self) { priority0_enable = true; priority1_enable = true; priority2_enable = true; priority3_enable = true; } auto PPU::Sprite::frame() -> void { regs.time_over = false; regs.range_over = false; } auto PPU::Sprite::update_list(uint addr, uint8 data) -> void { if(addr < 0x0200) { uint i = addr >> 2; switch(addr & 3) { case 0: list[i].x = (list[i].x & 0x0100) | data; break; case 1: list[i].y = (data + 1) & 0xff; break; case 2: list[i].character = data; break; case 3: list[i].vflip = data & 0x80; list[i].hflip = data & 0x40; list[i].priority = (data >> 4) & 3; list[i].palette = (data >> 1) & 7; list[i].use_nameselect = data & 0x01; break; } } else { uint i = (addr & 0x1f) << 2; list[i + 0].x = ((data & 0x01) << 8) | (list[i + 0].x & 0xff); list[i + 0].size = data & 0x02; list[i + 1].x = ((data & 0x04) << 6) | (list[i + 1].x & 0xff); list[i + 1].size = data & 0x08; list[i + 2].x = ((data & 0x10) << 4) | (list[i + 2].x & 0xff); list[i + 2].size = data & 0x20; list[i + 3].x = ((data & 0x40) << 2) | (list[i + 3].x & 0xff); list[i + 3].size = data & 0x80; list_valid = false; } } auto PPU::Sprite::address_reset() -> void { self.regs.oam_addr = self.regs.oam_baseaddr << 1; set_first(); } auto PPU::Sprite::set_first() -> void { regs.first_sprite = (self.regs.oam_priority == false ? 0 : (self.regs.oam_addr >> 2) & 127); } auto PPU::Sprite::on_scanline(uint sprite) -> bool { auto& s = list[sprite]; if(s.x > 256 && (s.x + s.width - 1) < 512) return false; int height = (regs.interlace == false ? s.height : s.height >> 1); if(self.vcounter() >= s.y && self.vcounter() < (s.y + height)) return true; if((s.y + height) >= 256 && self.vcounter() < ((s.y + height) & 255)) return true; return false; } auto PPU::Sprite::render() -> void { if(list_valid == false) { list_valid = true; for(uint i = 0; i < 128; i++) { if(list[i].size == 0) { static uint width[] = {8, 8, 8, 16, 16, 32, 16, 16}; static uint height[] = {8, 8, 8, 16, 16, 32, 32, 32}; list[i].width = width[regs.base_size]; list[i].height = height[regs.base_size]; } else { static uint width[] = {16, 32, 64, 32, 64, 64, 32, 32}; static uint height[] = {16, 32, 64, 32, 64, 64, 64, 32}; list[i].width = width[regs.base_size]; list[i].height = height[regs.base_size]; if(regs.interlace && regs.base_size >= 6) list[i].height = 16; } } } uint itemcount = 0; uint tilecount = 0; memset(output.priority, 0xff, 256); memset(itemlist, 0xff, 32); for(uint i = 0; i < 34; i++) tilelist[i].tile = 0xffff; for(uint i = 0; i < 128; i++) { uint s = (regs.first_sprite + i) & 127; if(on_scanline(s) == false) continue; if(itemcount++ >= 32) break; itemlist[itemcount - 1] = s; } for(int i = 31; i >= 0; i--) { if(itemlist[i] == 0xff) continue; auto& s = list[itemlist[i]]; uint tile_width = s.width >> 3; int x = s.x; int y = (self.vcounter() - s.y) & 0xff; if(regs.interlace) y <<= 1; if(s.vflip) { if(s.width == s.height) { y = (s.height - 1) - y; } else { y = (y < s.width) ? ((s.width - 1) - y) : (s.width + ((s.width - 1) - (y - s.width))); } } if(regs.interlace) { y = (s.vflip == false) ? (y + self.field()) : (y - self.field()); } x &= 511; y &= 255; uint16 tdaddr = regs.tiledata_addr; uint16 chrx = (s.character >> 0) & 15; uint16 chry = (s.character >> 4) & 15; if(s.use_nameselect) { tdaddr += (256 * 32) + (regs.nameselect << 13); } chry += (y >> 3); chry &= 15; chry <<= 4; for(uint tx = 0; tx < tile_width; tx++) { uint sx = (x + (tx << 3)) & 511; if(x != 256 && sx >= 256 && (sx + 7) < 512) continue; if(tilecount++ >= 34) break; uint n = tilecount - 1; tilelist[n].x = sx; tilelist[n].y = y; tilelist[n].priority = s.priority; tilelist[n].palette = 128 + (s.palette << 4); tilelist[n].hflip = s.hflip; uint mx = (s.hflip == false) ? tx : ((tile_width - 1) - tx); uint pos = tdaddr + ((chry + ((chrx + mx) & 15)) << 5); tilelist[n].tile = (pos >> 5) & 0x07ff; } } regs.time_over |= (tilecount > 34); regs.range_over |= (itemcount > 32); if(regs.main_enable == false && regs.sub_enable == false) return; for(uint i = 0; i < 34; i++) { if(tilelist[i].tile == 0xffff) continue; auto& t = tilelist[i]; uint8* tiledata = self.cache.tile_4bpp(t.tile); tiledata += (t.y & 7) << 3; uint sx = t.x; for(uint x = 0; x < 8; x++) { sx &= 511; if(sx < 256) { uint color = *(tiledata + (t.hflip == false ? x : 7 - x)); if(color) { color += t.palette; output.palette[sx] = color; output.priority[sx] = t.priority; } } sx++; } } if(regs.main_enable) window.render(0); if(regs.sub_enable) window.render(1); uint priority0 = (priority0_enable ? regs.priority0 : 0); uint priority1 = (priority1_enable ? regs.priority1 : 0); uint priority2 = (priority2_enable ? regs.priority2 : 0); uint priority3 = (priority3_enable ? regs.priority3 : 0); if(priority0 + priority1 + priority2 + priority3 == 0) return; const uint priority_table[] = {priority0, priority1, priority2, priority3}; for(uint x = 0; x < 256; x++) { if(output.priority[x] == 0xff) continue; uint priority = priority_table[output.priority[x]]; uint palette = output.palette[x]; uint color = self.screen.get_palette(output.palette[x]); if(regs.main_enable && !window.main[x]) self.screen.output.plot_main(x, color, priority, 4 + (palette < 192)); if(regs.sub_enable && !window.sub[x]) self.screen.output.plot_sub(x, color, priority, 4 + (palette < 192)); } }