Files
bsnes/hiro/core/monitor.hpp
Tim Allen d87a0f633d Update to bsnes v107r4 beta release.
byuu says:

  - bsnes: added video filters from bsnes v082
  - bsnes: added ZSNES snow effect option when games paused or unloaded
    (no, I'm not joking)
  - bsnes: added 7-zip support (LZMA 19.00 SDK)

[Recent higan WIPs have also mentioned bsnes changes, although the higan code
no longer includes the bsnes code. These changes include:

  - higan, bsnes: added EXLOROM, EXLOROM-RAM, EXHIROM mappings
  - higan, bsnes: focus the viewport after leaving fullscreen exclusive
    mode
  - bsnes: re-added mightymo's cheat code database
  - bsnes: improved make install rules for the game and cheat code
    databases
  - bsnes: delayed construction of hiro::Window objects to properly show
    bsnes window icons

- Ed.]
2019-07-07 19:44:09 +10:00

28 lines
836 B
C++

#if defined(Hiro_Monitor)
struct Monitor {
Monitor() = delete;
static auto count() -> uint;
static auto dpi(maybe<uint> monitor = nothing) -> Position;
static auto geometry(maybe<uint> monitor = nothing) -> Geometry;
static auto primary() -> uint;
static auto workspace(maybe<uint> monitor = nothing) -> Geometry;
};
//DPI scale X
inline auto sx(float x) -> float {
//round DPI scalar to increments of 0.5 (eg 1.0, 1.5, 2.0, ...)
static auto scale = round(Monitor::dpi().x() / 96.0 * 2.0) / 2.0;
return x * scale;
}
//DPI scale y
inline auto sy(float y) -> float {
static auto scale = round(Monitor::dpi().y() / 96.0 * 2.0) / 2.0;
return y * scale;
}
inline auto operator"" _sx(unsigned long long x) -> float { return sx(x); }
inline auto operator"" _sy(unsigned long long y) -> float { return sy(y); }
#endif