Files
bsnes/hiro/core/text-cursor.hpp
Tim Allen d87a0f633d Update to bsnes v107r4 beta release.
byuu says:

  - bsnes: added video filters from bsnes v082
  - bsnes: added ZSNES snow effect option when games paused or unloaded
    (no, I'm not joking)
  - bsnes: added 7-zip support (LZMA 19.00 SDK)

[Recent higan WIPs have also mentioned bsnes changes, although the higan code
no longer includes the bsnes code. These changes include:

  - higan, bsnes: added EXLOROM, EXLOROM-RAM, EXHIROM mappings
  - higan, bsnes: focus the viewport after leaving fullscreen exclusive
    mode
  - bsnes: re-added mightymo's cheat code database
  - bsnes: improved make install rules for the game and cheat code
    databases
  - bsnes: delayed construction of hiro::Window objects to properly show
    bsnes window icons

- Ed.]
2019-07-07 19:44:09 +10:00

24 lines
568 B
C++

#if defined(Hiro_TextCursor)
struct TextCursor {
using type = TextCursor;
TextCursor(int offset = 0, int length = 0);
explicit operator bool() const;
auto operator==(const TextCursor& source) const -> bool;
auto operator!=(const TextCursor& source) const -> bool;
auto length() const -> int;
auto offset() const -> int;
auto setLength(int length = 0) -> type&;
auto setOffset(int offset = 0) -> type&;
auto setTextCursor(int offset = 0, int length = 0) -> type&;
//private:
struct State {
int offset;
int length;
} state;
};
#endif