mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-08-08 11:36:43 +02:00
byuu says: The problems with the Windows and Qt4 ports have all been resolved, although there's a fairly gross hack on a few Qt widgets to not destruct once Application::quit() is called to avoid a double free crash (I'm unsure where Qt is destructing the widgets internally.) The Cocoa port compiles again at least, though it's bound to have endless problems. I improved the Label painting in the GTK ports, which fixes the background color on labels inside TabFrame widgets. I've optimized the Makefile system even further. I added a "redo state" command to bsnes, which is created whenever you load the undo state. There are also hotkeys for both now, although I don't think they're really something you want to map hotkeys to. I moved the nall::Locale object inside hiro::Application, so that it can be used to translate the BrowserDialog and MessageDialog window strings. I improved the Super Game Boy emulation of `MLT_REQ`, fixing Pokemon Yellow's custom border and probably more stuff. Lots of other small fixes and improvements. Things are finally stable once again after the harrowing layout redesign catastrophe. Errata: - ICD::joypID should be set to 3 on reset(). joypWrite() may as well take uint1 instead of bool. - hiro/Qt: remove pWindow::setMaximumSize() comment; found a workaround for it - nall/GNUmakefile: don't set object.path if it's already set (allow overrides before including the file)
83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
#if defined(Hiro_TabFrame)
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namespace hiro {
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auto pTabFrameItem::construct() -> void {
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qtTabFrameItem = new QWidget;
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if(auto parent = _parent()) {
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parent->qtTabFrame->addTab(qtTabFrameItem, "");
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}
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_setState();
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}
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auto pTabFrameItem::destruct() -> void {
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}
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auto pTabFrameItem::append(sSizable sizable) -> void {
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}
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auto pTabFrameItem::remove(sSizable sizable) -> void {
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}
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auto pTabFrameItem::setClosable(bool closable) -> void {
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}
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auto pTabFrameItem::setGeometry(Geometry geometry) -> void {
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if(auto& sizable = state().sizable) {
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auto offset = qtTabFrameItem->geometry();
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geometry.setPosition();
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geometry.setWidth(geometry.width() - (geometry.width() - offset.width()));
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geometry.setHeight(geometry.height() - (geometry.height() - offset.height()));
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sizable->setGeometry(geometry);
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}
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}
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auto pTabFrameItem::setIcon(const image& icon) -> void {
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_setState();
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}
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auto pTabFrameItem::setMovable(bool movable) -> void {
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}
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auto pTabFrameItem::setSelected() -> void {
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_setState();
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}
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auto pTabFrameItem::setText(const string& text) -> void {
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_setState();
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}
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auto pTabFrameItem::setVisible(bool visible) -> void {
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_setState();
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}
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auto pTabFrameItem::_parent() -> maybe<pTabFrame&> {
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if(auto parent = self().parentTabFrame()) {
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if(auto self = parent->self()) return *self;
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}
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return nothing;
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}
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auto pTabFrameItem::_setState() -> void {
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if(auto parent = _parent()) {
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parent->qtTabFrame->setTabIcon(self().offset(), CreateIcon(state().icon));
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if(state().selected) parent->qtTabFrame->setCurrentIndex(self().offset());
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parent->qtTabFrame->setTabText(self().offset(), QString::fromUtf8(state().text));
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if(auto& sizable = state().sizable) {
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auto geometry = parent->self().geometry();
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auto offset = qtTabFrameItem->geometry();
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geometry.setPosition({0, 0});
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geometry.setWidth(geometry.width() - (geometry.width() - offset.width()));
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geometry.setHeight(geometry.height() - (geometry.height() - offset.height()));
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sizable->setGeometry(geometry);
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sizable->setVisible(sizable->visible());
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}
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}
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}
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}
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#endif
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