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16 lines
222 B
GLSL
16 lines
222 B
GLSL
#version 150
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in vec4 position;
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in vec2 texCoord;
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out Vertex {
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vec2 vTexCoord;
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};
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uniform vec4 targetSize;
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uniform vec4 sourceSize[];
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void main() {
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gl_Position = position;
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vTexCoord = texCoord;
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} |