Files
bsnes/emulator/interface.hpp
Tim Allen 0271d6a12b Update to v094r39 release.
byuu says:

Changelog:
- SNES mid-scanline BGMODE fixes finally merged (can run
  atx2.zip{mode7.smc}+mtest(2).sfc properly now)
- Makefile now discards all built-in rules and variables
- switch on bool warning disabled for GCC now as well (was already
  disabled for Clang)
- when loading a game, if any required files are missing, display
  a warning message box (manifest.bml, program.rom, bios.rom, etc)
- when loading a game (or a game slot), if manifest.bml is missing, it
  will invoke icarus to try and generate it
  - if that fails (icarus is missing or the folder is bad), you will get
    a warning telling you that the manifest can't be loaded

The warning prompt on missing files work for both games and the .sys
folders and their files. For some reason, failing to load the DMG/CGB
BIOS is causing a crash before I can display the modal dialog. I have no
idea why, and the stack frame backtrace is junk.

I also can't seem to abort the failed loading process. If I call
Program::unloadMedia(), I get a nasty segfault. Again with a really
nasty stack trace. So for now, it'll just end up sitting there emulating
an empty ROM (solid black screen.) In time, I'd like to fix that too.

Lastly, I need a better method than popen for Windows. popen is kind of
ugly and flashes a console window for a brief second even if the
application launched is linked with -mwindows. Not sure if there even is
one (I need to read the stdout result, so CreateProcess may not work
unless I do something nasty like "> %tmp%/temp") I'm also using the
regular popen instead of _wpopen, so for this WIP, it won't work if your
game folder has non-English letters in the path.
2015-08-04 19:02:04 +10:00

117 lines
4.3 KiB
C++

#ifndef EMULATOR_INTERFACE_HPP
#define EMULATOR_INTERFACE_HPP
namespace Emulator {
struct Interface {
struct Information {
string name;
unsigned width;
unsigned height;
bool overscan;
double aspectRatio;
bool resettable;
struct Capability {
bool states;
bool cheats;
} capability;
} information;
struct Media {
unsigned id;
string name;
string type;
bool bootable; //false for cartridge slots (eg Sufami Turbo cartridges)
};
vector<Media> media;
struct Device {
unsigned id;
unsigned portmask;
string name;
struct Input {
unsigned id;
unsigned type; //0 = digital, 1 = analog (relative), 2 = rumble
string name;
uintptr_t guid; //user data field
};
vector<Input> input;
vector<unsigned> order;
};
struct Port {
unsigned id;
string name;
vector<Device> device;
};
vector<Port> port;
struct Bind {
virtual auto loadRequest(unsigned, string, string, bool) -> void {}
virtual auto loadRequest(unsigned, string, bool) -> void {}
virtual auto saveRequest(unsigned, string) -> void {}
virtual auto videoColor(unsigned, uint16_t, uint16_t, uint16_t, uint16_t) -> uint32_t { return 0u; }
virtual auto videoRefresh(const uint32_t*, const uint32_t*, unsigned, unsigned, unsigned) -> void {}
virtual auto audioSample(int16_t, int16_t) -> void {}
virtual auto inputPoll(unsigned, unsigned, unsigned) -> int16_t { return 0; }
virtual auto inputRumble(unsigned, unsigned, unsigned, bool) -> void {}
virtual auto dipSettings(const Markup::Node&) -> unsigned { return 0; }
virtual auto path(unsigned) -> string { return ""; }
virtual auto notify(string text) -> void { print(text, "\n"); }
};
Bind* bind = nullptr;
//callback bindings (provided by user interface)
auto loadRequest(unsigned id, string name, string type, bool required) -> void { return bind->loadRequest(id, name, type, required); }
auto loadRequest(unsigned id, string path, bool required) -> void { return bind->loadRequest(id, path, required); }
auto saveRequest(unsigned id, string path) -> void { return bind->saveRequest(id, path); }
auto videoColor(unsigned source, uint16_t alpha, uint16_t red, uint16_t green, uint16_t blue) -> uint32_t { return bind->videoColor(source, alpha, red, green, blue); }
auto videoRefresh(const uint32_t* palette, const uint32_t* data, unsigned pitch, unsigned width, unsigned height) -> void { return bind->videoRefresh(palette, data, pitch, width, height); }
auto audioSample(int16_t lsample, int16_t rsample) -> void { return bind->audioSample(lsample, rsample); }
auto inputPoll(unsigned port, unsigned device, unsigned input) -> int16_t { return bind->inputPoll(port, device, input); }
auto inputRumble(unsigned port, unsigned device, unsigned input, bool enable) -> void { return bind->inputRumble(port, device, input, enable); }
auto dipSettings(const Markup::Node& node) -> unsigned { return bind->dipSettings(node); }
auto path(unsigned group) -> string { return bind->path(group); }
template<typename... P> auto notify(P&&... p) -> void { return bind->notify({forward<P>(p)...}); }
//information
virtual auto title() -> string = 0;
virtual auto videoFrequency() -> double = 0;
virtual auto audioFrequency() -> double = 0;
//media interface
virtual auto loaded() -> bool { return false; }
virtual auto sha256() -> string { return ""; }
virtual auto group(unsigned id) -> unsigned = 0;
virtual auto load(unsigned id) -> void {}
virtual auto save() -> void {}
virtual auto load(unsigned id, const stream& memory) -> void {}
virtual auto save(unsigned id, const stream& memory) -> void {}
virtual auto unload() -> void {}
//system interface
virtual auto connect(unsigned port, unsigned device) -> void {}
virtual auto power() -> void {}
virtual auto reset() -> void {}
virtual auto run() -> void {}
//time functions
virtual auto rtc() -> bool { return false; }
virtual auto rtcsync() -> void {}
//state functions
virtual auto serialize() -> serializer = 0;
virtual auto unserialize(serializer&) -> bool = 0;
//cheat functions
virtual auto cheatSet(const lstring& = lstring{}) -> void {}
//utility functions
enum class PaletteMode : unsigned { Literal, Channel, Standard, Emulation };
virtual auto paletteUpdate(PaletteMode mode) -> void {}
};
}
#endif