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https://github.com/bsnes-emu/bsnes.git
synced 2025-02-22 06:02:28 +01:00
byuu says: Added AWJ's fixes for alt/cpu (Tetris Attack framelines issue) and alt/dsp (Thread::clock reset) Added fix so that the taskbar entry appears when the application first starts on Windows. Fixed checkbox toggling inside of list views on Windows. Updated nall/image to properly protect variables that should not be written externally. New Object syntax for hiro is in. Fixed the backwards-typing on Windows with the state manager. NOTE: the list view isn't redrawing when you change the description text. It does so on the cheat editor because of the resizeColumns call; but that shouldn't be necessary. I'll try and fix this for the next WIP.
44 lines
845 B
C++
44 lines
845 B
C++
#if defined(Hiro_Group)
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auto mGroup::allocate() -> pObject* {
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return new pGroup(*this);
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}
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//
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auto mGroup::append(sObject object) -> type& {
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if(auto group = instance.acquire()) {
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state.objects.append(object);
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object->setGroup(group);
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}
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return *this;
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}
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auto mGroup::object(unsigned position) const -> Object {
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if(position < state.objects.size()) {
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if(auto object = state.objects[position].acquire()) {
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return object;
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}
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}
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return {};
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}
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auto mGroup::objects() const -> unsigned {
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return state.objects.size();
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}
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auto mGroup::remove(sObject object) -> type& {
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object->setGroup();
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for(auto offset : range(state.objects)) {
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if(auto shared = state.objects[offset].acquire()) {
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if(object == shared) {
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state.objects.remove(offset);
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break;
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}
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}
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}
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return *this;
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}
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#endif
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