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https://github.com/bsnes-emu/bsnes.git
synced 2025-02-22 06:02:28 +01:00
byuu says: Added AWJ's fixes for alt/cpu (Tetris Attack framelines issue) and alt/dsp (Thread::clock reset) Added fix so that the taskbar entry appears when the application first starts on Windows. Fixed checkbox toggling inside of list views on Windows. Updated nall/image to properly protect variables that should not be written externally. New Object syntax for hiro is in. Fixed the backwards-typing on Windows with the state manager. NOTE: the list view isn't redrawing when you change the description text. It does so on the cheat editor because of the resizeColumns call; but that shouldn't be necessary. I'll try and fix this for the next WIP.
65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
#if defined(Hiro_Layout)
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auto mLayout::allocate() -> pObject* {
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return new pLayout(*this);
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}
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auto mLayout::destruct() -> void {
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for(auto& sizable : state.sizables) sizable->destruct();
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mSizable::destruct();
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}
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//
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auto mLayout::append(sSizable sizable) -> type& {
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state.sizables.append(sizable);
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sizable->setParent(this, sizables() - 1);
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setGeometry(geometry());
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return *this;
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}
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auto mLayout::remove() -> type& {
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#if defined(Hiro_TabFrame)
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if(auto tabFrameItem = parentTabFrameItem()) tabFrameItem->remove(tabFrameItem->layout());
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#endif
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if(auto layout = parentLayout()) layout->remove(layout->sizable(offset()));
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if(auto window = parentWindow()) window->remove(window->layout());
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setParent();
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for(auto& sizable : state.sizables) sizable->setParent(this, sizable->offset());
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return *this;
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}
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auto mLayout::remove(sSizable sizable) -> type& {
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auto offset = sizable->offset();
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sizable->setParent();
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state.sizables.remove(offset);
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for(auto n : range(offset, sizables())) {
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state.sizables[n]->adjustOffset(-1);
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}
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setGeometry(geometry());
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return *this;
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}
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auto mLayout::reset() -> type& {
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while(state.sizables) remove(state.sizables.last());
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return *this;
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}
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auto mLayout::setParent(mObject* parent, signed offset) -> type& {
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for(auto& sizable : state.sizables) sizable->destruct();
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mObject::setParent(parent, offset);
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for(auto& sizable : state.sizables) sizable->setParent(this, sizable->offset());
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return *this;
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}
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auto mLayout::sizable(unsigned position) const -> Sizable {
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if(position < sizables()) return state.sizables[position];
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return {};
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}
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auto mLayout::sizables() const -> unsigned {
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return state.sizables.size();
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}
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#endif
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