mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-02-22 06:02:28 +01:00
byuu says: This WIP substantially restructures the ruby API for the first time since that project started. It is my hope that with this restructuring, destruction of the ruby objects should now be deterministic, which should fix the crashing on closing the emulator on Linux. We'll see I guess ... either way, it removed two layers of wrappers from ruby, so it's a pretty nice code cleanup. It won't compile on Windows due to a few issues I didn't see until uploading the WIP, too lazy to upload another. But I fixed all the compilation issues locally, so it'll work on Windows again with the next WIP (unless I break something else.) (Kind of annoying that Linux defines glActiveTexture but Windows doesn't.)
301 lines
7.5 KiB
C++
301 lines
7.5 KiB
C++
#if defined(Hiro_Object)
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mObject::mObject() {
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Application::initialize();
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}
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mObject::~mObject() {
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}
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auto mObject::allocate() -> pObject* {
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return new pObject(*this);
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}
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auto mObject::construct() -> void {
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if(delegate) return;
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delegate = allocate();
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signal(construct);
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}
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auto mObject::destruct() -> void {
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if(!delegate) return;
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signal(destruct);
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delete delegate;
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delegate = nullptr;
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}
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//
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//used to test if returned items "exist" from eg Window::layout(), ListView::selected(), etc.
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mObject::operator bool() const {
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return parent() || !abstract();
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}
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//this is used to control dynamic allocation of pObject delegates
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//an mObject is abstract only if it has no top-level object (eg a Button not attached to any Window)
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//if the mObject is not abstract, the pObject delegate is allocated immediately
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//otherwise, the pObject is not allocated until it is attached to a non-abstract parent
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auto mObject::abstract() const -> bool {
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#if defined(Hiro_Group)
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if(dynamic_cast<const mGroup*>(this)) return false;
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#endif
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#if defined(Hiro_Window)
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if(dynamic_cast<const mWindow*>(this)) return false;
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#endif
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#if defined(Hiro_PopupMenu)
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if(dynamic_cast<const mPopupMenu*>(this)) return false;
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#endif
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if(auto object = parent()) return object->abstract();
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return true;
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}
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auto mObject::adjustOffset(signed displacement) -> type& {
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state.offset += displacement;
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return *this;
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}
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auto mObject::enabled(bool recursive) const -> bool {
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if(!recursive || !state.enabled) return state.enabled;
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if(auto object = parent()) return object->enabled(true);
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return true;
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}
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auto mObject::focused() const -> bool {
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if(signal(focused)) return true;
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return false;
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}
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auto mObject::font(bool recursive) const -> string {
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if(!recursive || state.font) return state.font;
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if(auto object = parent()) return object->font(true);
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return Application::font();
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}
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auto mObject::group() const -> Group {
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return {};
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}
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auto mObject::offset() const -> signed {
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return state.offset;
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}
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auto mObject::parent() const -> mObject* {
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return state.parent;
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}
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#if defined(Hiro_ComboButton)
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auto mObject::parentComboButton(bool recursive) const -> mComboButton* {
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if(auto comboButton = dynamic_cast<mComboButton*>(parent())) return comboButton;
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if(recursive) {
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if(auto object = parent()) return object->parentComboButton(true);
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}
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return nullptr;
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}
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#endif
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#if defined(Hiro_Frame)
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auto mObject::parentFrame(bool recursive) const -> mFrame* {
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if(auto frame = dynamic_cast<mFrame*>(parent())) return frame;
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if(recursive) {
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if(auto object = parent()) return object->parentFrame(true);
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}
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return nullptr;
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}
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#endif
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#if defined(Hiro_IconView)
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auto mObject::parentIconView(bool recursive) const -> mIconView* {
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if(auto iconView = dynamic_cast<mIconView*>(parent())) return iconView;
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if(recursive) {
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if(auto object = parent()) return object->parentIconView(true);
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}
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return nullptr;
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}
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#endif
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#if defined(Hiro_Layout)
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auto mObject::parentLayout(bool recursive) const -> mLayout* {
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if(auto layout = dynamic_cast<mLayout*>(parent())) return layout;
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if(recursive) {
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if(auto object = parent()) return object->parentLayout(true);
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}
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return nullptr;
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}
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#endif
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#if defined(Hiro_ListView)
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auto mObject::parentListView(bool recursive) const -> mListView* {
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if(auto listView = dynamic_cast<mListView*>(parent())) return listView;
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if(recursive) {
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if(auto object = parent()) return object->parentListView(true);
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}
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return nullptr;
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}
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#endif
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#if defined(Hiro_ListView)
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auto mObject::parentListViewItem(bool recursive) const -> mListViewItem* {
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if(auto listViewItem = dynamic_cast<mListViewItem*>(parent())) return listViewItem;
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if(recursive) {
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if(auto object = parent()) return object->parentListViewItem(true);
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}
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return nullptr;
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}
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#endif
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#if defined(Hiro_Menu)
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auto mObject::parentMenu(bool recursive) const -> mMenu* {
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if(auto menu = dynamic_cast<mMenu*>(parent())) return menu;
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if(recursive) {
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if(auto object = parent()) return object->parentMenu(true);
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}
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return nullptr;
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}
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#endif
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#if defined(Hiro_MenuBar)
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auto mObject::parentMenuBar(bool recursive) const -> mMenuBar* {
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if(auto menuBar = dynamic_cast<mMenuBar*>(parent())) return menuBar;
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if(recursive) {
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if(auto object = parent()) return object->parentMenuBar(true);
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}
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return nullptr;
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}
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#endif
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#if defined(Hiro_PopupMenu)
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auto mObject::parentPopupMenu(bool recursive) const -> mPopupMenu* {
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if(auto popupMenu = dynamic_cast<mPopupMenu*>(parent())) return popupMenu;
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if(recursive) {
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if(auto object = parent()) return object->parentPopupMenu(true);
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}
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return nullptr;
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}
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#endif
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#if defined(Hiro_Sizable)
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auto mObject::parentSizable(bool recursive) const -> mSizable* {
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if(auto sizable = dynamic_cast<mSizable*>(parent())) return sizable;
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if(recursive) {
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if(auto object = parent()) return object->parentSizable(true);
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}
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return nullptr;
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}
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#endif
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#if defined(Hiro_TabFrame)
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auto mObject::parentTabFrame(bool recursive) const -> mTabFrame* {
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if(auto tabFrame = dynamic_cast<mTabFrame*>(parent())) return tabFrame;
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if(recursive) {
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if(auto object = parent()) return object->parentTabFrame(true);
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}
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return nullptr;
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}
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#endif
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#if defined(Hiro_TabFrame)
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auto mObject::parentTabFrameItem(bool recursive) const -> mTabFrameItem* {
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if(auto tabFrameItem = dynamic_cast<mTabFrameItem*>(parent())) return tabFrameItem;
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if(recursive) {
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if(auto object = parent()) return object->parentTabFrameItem(true);
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}
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return nullptr;
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}
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#endif
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#if defined(Hiro_TreeView)
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auto mObject::parentTreeView(bool recursive) const -> mTreeView* {
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if(auto treeView = dynamic_cast<mTreeView*>(parent())) return treeView;
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if(recursive) {
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if(auto object = parent()) return object->parentTreeView(true);
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}
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return nullptr;
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}
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#endif
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#if defined(Hiro_TreeView)
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auto mObject::parentTreeViewItem(bool recursive) const -> mTreeViewItem* {
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if(auto treeViewItem = dynamic_cast<mTreeViewItem*>(parent())) return treeViewItem;
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if(recursive) {
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if(auto object = parent()) return object->parentTreeViewItem(true);
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}
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return nullptr;
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}
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#endif
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#if defined(Hiro_Widget)
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auto mObject::parentWidget(bool recursive) const -> mWidget* {
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if(auto widget = dynamic_cast<mWidget*>(parent())) return widget;
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if(recursive) {
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if(auto object = parent()) return object->parentWidget(true);
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}
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return nullptr;
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}
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#endif
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#if defined(Hiro_Window)
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auto mObject::parentWindow(bool recursive) const -> mWindow* {
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if(auto window = dynamic_cast<mWindow*>(parent())) return window;
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if(recursive) {
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if(auto object = parent()) return object->parentWindow(true);
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}
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return nullptr;
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}
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#endif
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auto mObject::remove() -> type& {
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signal(remove);
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return *this;
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}
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auto mObject::reset() -> type& {
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signal(reset);
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return *this;
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}
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auto mObject::setEnabled(bool enabled) -> type& {
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state.enabled = enabled;
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signal(setEnabled, this->enabled(true));
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return *this;
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}
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auto mObject::setFocused() -> type& {
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signal(setFocused);
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return *this;
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}
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auto mObject::setFont(const string& font) -> type& {
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state.font = font;
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signal(setFont, this->font(true));
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return *this;
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}
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auto mObject::setGroup(sGroup group) -> type& {
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return *this;
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}
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auto mObject::setParent(mObject* parent, signed offset) -> type& {
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destruct();
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state.parent = parent;
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state.offset = offset;
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if(!abstract()) construct();
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return *this;
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}
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auto mObject::setVisible(bool visible) -> type& {
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state.visible = visible;
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signal(setVisible, this->visible(true));
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return *this;
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}
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auto mObject::visible(bool recursive) const -> bool {
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if(!recursive || !state.visible) return state.visible;
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if(auto object = parent()) return object->visible(true);
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return true;
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}
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#endif
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