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https://github.com/bsnes-emu/bsnes.git
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byuu says: Basically just a project rename, with s/bsnes/higan and the new icon from lowkee added in. It won't compile on Windows because I forgot to update the resource.rc file, and a path transform command isn't working on Windows. It was really just meant as a starting point, so that v091 WIPs can flow starting from .00 with the new name (it overshadows bsnes v091, so publicly speaking this "shouldn't exist" and will probably be deleted from Google Code when v092 is ready.)
63 lines
1.3 KiB
C++
Executable File
63 lines
1.3 KiB
C++
Executable File
#ifndef GBA_HPP
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#define GBA_HPP
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#include <emulator/emulator.hpp>
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#include <processor/arm/arm.hpp>
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namespace GameBoyAdvance {
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namespace Info {
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static const char Name[] = "bgba";
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static const unsigned SerializerVersion = 2;
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}
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}
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/*
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bgba - Game Boy Advance emulator
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authors: byuu, Cydrak
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license: GPLv3
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project started: 2012-03-19
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*/
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#include <libco/libco.h>
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namespace GameBoyAdvance {
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enum : unsigned { Byte = 8, Half = 16, Word = 32 };
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struct Thread {
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cothread_t thread;
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unsigned frequency;
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signed clock;
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inline void create(void (*entrypoint)(), unsigned frequency) {
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if(thread) co_delete(thread);
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thread = co_create(65536 * sizeof(void*), entrypoint);
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this->frequency = frequency;
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clock = 0;
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}
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inline void serialize(serializer &s) {
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s.integer(frequency);
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s.integer(clock);
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}
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inline Thread() : thread(nullptr) {
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}
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inline ~Thread() {
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if(thread) co_delete(thread);
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}
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};
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#include <gba/memory/memory.hpp>
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#include <gba/interface/interface.hpp>
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#include <gba/scheduler/scheduler.hpp>
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#include <gba/system/system.hpp>
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#include <gba/cartridge/cartridge.hpp>
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#include <gba/cpu/cpu.hpp>
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#include <gba/ppu/ppu.hpp>
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#include <gba/apu/apu.hpp>
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#include <gba/video/video.hpp>
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}
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#endif
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