bsnes/hiro/gtk/menu-bar.cpp
Tim Allen 4e0223d590 Update to v094r20 release.
byuu says:

Main reason for this WIP was because of all the added lines to hiro for
selective component disabling. May as well get all the diff-noise apart
from code changes.

It also merges something I've been talking to Cydrak about ... making
nall::string::(integer,decimal) do built-in binary,octal,hex decoding
instead of just failing on those. This will have fun little side effects
all over the place, like being able to view a topic on my forum via
"forum.byuu.org/topic/0b10010110", heh.

There are two small changes to higan itself, though. First up, I fixed
the resampler ratio when loading non-SNES games. Tested and I can play
Game Boy games fine now. Second, I hooked up menu option hiding for
reset and controller selection. Right now, this works like higan v094,
but I'm thinking I might want to show the "Device -> Controller" even if
that's all that's there. It kind of jives nicer with the input settings
window to see the labels there, I think. And if we ever do add more
stuff, it'll be nice that people already always expect that menu there.

Remaining issues:
* add slotted cart loader (SGB, BSX, ST)
* add DIP switch selection window (NSS)
* add timing configuration (video/audio sync)
2015-05-23 15:37:08 +10:00

50 lines
956 B
C++

#if defined(Hiro_MenuBar)
namespace hiro {
auto pMenuBar::construct() -> void {
}
auto pMenuBar::destruct() -> void {
}
auto pMenuBar::append(shared_pointer<mMenu> menu) -> void {
if(auto parent = _parent()) {
parent->_append(*menu);
if(menu->self()) {
menu->self()->setFont(menu->font(true));
menu->self()->setVisible(menu->visible(true));
}
}
}
auto pMenuBar::remove(shared_pointer<mMenu> menu) -> void {
}
auto pMenuBar::setEnabled(bool enabled) -> void {
if(auto parent = _parent()) {
parent->_setMenuEnabled(enabled);
}
}
auto pMenuBar::setFont(const string& font) -> void {
if(auto parent = _parent()) {
parent->_setMenuFont(font);
}
}
auto pMenuBar::setVisible(bool visible) -> void {
if(auto parent = _parent()) {
parent->_setMenuVisible(visible);
}
}
auto pMenuBar::_parent() -> pWindow* {
if(auto parent = self().parentWindow()) return parent->self();
return nullptr;
}
}
#endif