bsnes/nall/vector.hpp
Tim Allen 0955295475 Update to v098r08 release.
byuu says:

Changelog:
- nall/vector rewritten from scratch
- higan/audio uses nall/vector instead of raw pointers
- higan/sfc/coprocessor/sdd1 updated with new research information
- ruby/video/glx and ruby/video/glx2: fuck salt glXSwapIntervalEXT!

The big change here is definitely nall/vector. The Windows, OS X and Qt
ports won't compile until you change some first/last strings to
left/right, but GTK will compile.

I'd be really grateful if anyone could stress-test nall/vector. Pretty
much everything I do relies on this class. If we introduce a bug, the
worst case scenario is my entire SFC game dump database gets corrupted,
or the byuu.org server gets compromised. So it's really critical that we
test the hell out of this right now.

The S-DD1 changes mean you need to update your installation of icarus
again. Also, even though the Lunar FMV never really worked on the
accuracy core anyway (it didn't initialize the PPU properly), it really
won't work now that we emulate the hard-limit of 16MiB for S-DD1 games.
2016-05-02 19:57:04 +10:00

110 lines
3.2 KiB
C++

#pragma once
#include <new>
#include <nall/bit.hpp>
#include <nall/function.hpp>
#include <nall/maybe.hpp>
#include <nall/memory.hpp>
#include <nall/range.hpp>
#include <nall/sort.hpp>
#include <nall/traits.hpp>
namespace nall {
template<typename T> struct vector_iterator;
template<typename T> struct vector_iterator_const;
template<typename T>
struct vector {
//core.hpp
vector() = default;
vector(const initializer_list<T>& values);
vector(const vector& source);
vector(vector&& source);
~vector();
explicit operator bool() const;
auto capacity() const -> uint;
auto size() const -> uint;
auto data() -> T*;
auto data() const -> const T*;
//assign.hpp
auto operator=(const vector& source) -> vector&;
auto operator=(vector&& source) -> vector&;
//memory.hpp
auto reset() -> void;
auto release() -> T*;
auto reserveLeft(uint capacity) -> bool;
auto reserveRight(uint capacity) -> bool;
auto reserve(uint capacity) -> bool { return reserveRight(capacity); }
auto resizeLeft(uint size, const T& value = T()) -> bool;
auto resizeRight(uint size, const T& value = T()) -> bool;
auto resize(uint size, const T& value = T()) -> bool { return resizeRight(size, value); }
//access.hpp
alwaysinline auto operator[](uint offset) -> T&;
alwaysinline auto operator[](uint offset) const -> const T&;
alwaysinline auto operator()(uint offset) -> T&;
alwaysinline auto operator()(uint offset, const T& value) const -> const T&;
alwaysinline auto left() -> T&;
alwaysinline auto left() const -> const T&;
alwaysinline auto right() -> T&;
alwaysinline auto right() const -> const T&;
//modify.hpp
auto prepend(const T& value) -> void;
auto prepend(T&& value) -> void;
auto prepend(const vector<T>& values) -> void;
auto prepend(vector<T>&& values) -> void;
auto append(const T& value) -> void;
auto append(T&& value) -> void;
auto append(const vector<T>& values) -> void;
auto append(vector<T>&& values) -> void;
auto insert(uint offset, const T& value) -> void;
auto removeLeft(uint length = 1) -> void;
auto removeRight(uint length = 1) -> void;
auto remove(uint offset, uint length = 1) -> void;
auto takeLeft() -> T;
auto takeRight() -> T;
auto take(uint offset) -> T;
//iterator.hpp
auto begin() { return vector_iterator<T>{*this, 0}; }
auto end() { return vector_iterator<T>{*this, size()}; }
auto begin() const { return vector_iterator_const<T>{*this, 0}; }
auto end() const { return vector_iterator_const<T>{*this, size()}; }
//utility.hpp
auto sort(const function<bool (const T& lhs, const T& rhs)>& comparator = {}) -> void;
auto find(const T& value) const -> maybe<uint>;
private:
T* _pool = nullptr; //pointer to first initialized element in pool
uint _size = 0; //number of initialized elements in pool
uint _left = 0; //number of allocated elements free on the left of pool
uint _right = 0; //number of allocated elements free on the right of pool
};
}
#include <nall/vector/core.hpp>
#include <nall/vector/assign.hpp>
#include <nall/vector/memory.hpp>
#include <nall/vector/access.hpp>
#include <nall/vector/modify.hpp>
#include <nall/vector/iterator.hpp>
#include <nall/vector/utility.hpp>