bsnes/hiro/cocoa/widget/frame.cpp
Tim Allen 0b923489dd Update to 20160106 OS X Preview for Developers release.
byuu says:

New update. Most of the work today went into eliminating hiro::Image
from all objects in all ports, replacing with nall::image. That took an
eternity.

Changelog:
- fixed crashing bug when loading games [thanks endrift!!]
- toggling "show status bar" option adjusts window geometry (not
  supposed to recenter the window, though)
- button sizes improved; icon-only button icons no longer being cut off
2016-01-07 19:17:15 +11:00

88 lines
2.0 KiB
C++

#if defined(Hiro_Frame)
@implementation CocoaFrame : NSBox
-(id) initWith:(hiro::mFrame&)frameReference {
if(self = [super initWithFrame:NSMakeRect(0, 0, 0, 0)]) {
frame = &frameReference;
[self setTitle:@""];
}
return self;
}
@end
namespace hiro {
auto pFrame::construct() -> void {
@autoreleasepool {
cocoaView = cocoaFrame = [[CocoaFrame alloc] initWith:self()];
pWidget::construct();
setText(state().text);
}
}
auto pFrame::destruct() -> void {
@autoreleasepool {
[cocoaView removeFromSuperview];
[cocoaView release];
}
}
auto pFrame::append(sLayout layout) -> void {
}
auto pFrame::remove(sLayout layout) -> void {
}
auto pFrame::setEnabled(bool enabled) -> void {
pWidget::setEnabled(enabled);
if(auto layout = _layout()) layout->setEnabled(layout->self().enabled(true));
}
auto pFrame::setFont(const Font& font) -> void {
@autoreleasepool {
[cocoaView setTitleFont:pFont::create(font)];
}
if(auto layout = _layout()) layout->setFont(layout->self().font(true));
}
auto pFrame::setGeometry(Geometry geometry) -> void {
bool empty = !state().text;
Size size = pFont::size(self().font(true), state().text);
pWidget::setGeometry({
geometry.x() - 3, geometry.y() - (empty ? size.height() - 2 : 1),
geometry.width() + 6, geometry.height() + (empty ? size.height() + 2 : 5)
});
if(auto layout = state().layout) {
layout->setGeometry({
geometry.x() + 1, geometry.y() + (empty ? 1 : size.height() - 2),
geometry.width() - 2, geometry.height() - (empty ? 1 : size.height() - 1)
});
}
}
auto pFrame::setText(const string& text) -> void {
@autoreleasepool {
[cocoaView setTitle:[NSString stringWithUTF8String:text]];
}
}
auto pFrame::setVisible(bool visible) -> void {
pWidget::setVisible(visible);
if(auto layout = _layout()) layout->setVisible(layout->self().visible(true));
}
auto pFrame::_layout() -> maybe<pLayout&> {
if(auto layout = state().layout) {
if(auto self = layout->self()) return *self;
}
return nothing;
}
}
#endif