bsnes/nall/nall.hpp
Tim Allen 2f81b5a3e7 Update to v106r2 release.
byuu says:

Changelog:

  - Super Famicom: added support for loading manifests without embedded
    mapping information¹
  - genius: initial commit
  - various Makefile cleanups

¹: so the idea here is to try and aim for a stable manifest format,
and to allow direct transposition of icarus/genius database entries into
manifest files. The exact mechanics of how this is going to work is
currently in flux, but we'll get there.

For right now, `Super Famicom.sys` gains `boards.bml`, which is the raw
database from my board-editor tool, and higan itself tries to load
`boards.bml`, match an entry to game/board from the game's `manifest.bml`
file, and then transform it into the format currently used by higan. It
does this only when the game's `manifest.bml` file lacks a board node.
When such a board node exists, it works as previous versions of higan
did.

The only incompatible change right now is information/title is now
located at game/label. I may transition window title display to just use
the filenames instead.

Longer term, some thought is going to need to go into the format of the
`boards.bml` database itself, and at which point in the process I should
be transforming things.

Give it time, we'll refine this into something nicer.
2018-02-01 19:20:37 +11:00

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2.2 KiB
C++

#pragma once
/* nall
* author: byuu
* license: ISC
*
* nall is a header library that provides both fundamental and useful classes
* its goals are portability, consistency, minimalism and reusability
*/
//include the most common nall headers with one statement
//does not include the most obscure components with high cost and low usage
#include <nall/platform.hpp>
#include <nall/algorithm.hpp>
#include <nall/any.hpp>
#include <nall/arithmetic.hpp>
#include <nall/array.hpp>
#include <nall/atoi.hpp>
#include <nall/bit.hpp>
#include <nall/bit-field.hpp>
#include <nall/bit-vector.hpp>
#include <nall/chrono.hpp>
#include <nall/directory.hpp>
#include <nall/dl.hpp>
#include <nall/endian.hpp>
#include <nall/file.hpp>
#include <nall/filemap.hpp>
#include <nall/function.hpp>
#include <nall/hashset.hpp>
#include <nall/hid.hpp>
#include <nall/image.hpp>
#include <nall/inode.hpp>
#include <nall/interpolation.hpp>
#include <nall/intrinsics.hpp>
#include <nall/location.hpp>
#include <nall/map.hpp>
#include <nall/matrix.hpp>
#include <nall/maybe.hpp>
#include <nall/memory.hpp>
#include <nall/path.hpp>
#include <nall/primitives.hpp>
#include <nall/property.hpp>
#include <nall/queue.hpp>
#include <nall/random.hpp>
#include <nall/range.hpp>
#include <nall/run.hpp>
#include <nall/serializer.hpp>
#include <nall/set.hpp>
#include <nall/shared-pointer.hpp>
#include <nall/sort.hpp>
#include <nall/stdint.hpp>
#include <nall/string.hpp>
#include <nall/thread.hpp>
#include <nall/traits.hpp>
#include <nall/unique-pointer.hpp>
#include <nall/utility.hpp>
#include <nall/varint.hpp>
#include <nall/vector.hpp>
#include <nall/decode/base.hpp>
#include <nall/decode/base64.hpp>
#include <nall/decode/bmp.hpp>
#include <nall/decode/gzip.hpp>
#include <nall/decode/inflate.hpp>
#include <nall/decode/png.hpp>
#include <nall/decode/url.hpp>
#include <nall/decode/zip.hpp>
#include <nall/encode/base.hpp>
#include <nall/encode/base64.hpp>
#include <nall/encode/url.hpp>
#include <nall/hash/crc16.hpp>
#include <nall/hash/crc32.hpp>
#include <nall/hash/crc64.hpp>
#include <nall/hash/sha256.hpp>
#if defined(PLATFORM_WINDOWS)
#include <nall/windows/registry.hpp>
#include <nall/windows/utf8.hpp>
#endif
#if defined(API_POSIX)
#include <nall/serial.hpp>
#endif