bsnes/gba/apu/apu.cpp
Tim Allen 0f78acffd7 Update to v093r07 release.
byuu says:

Changelog:
- importing a game won't show message box on success
- importing a game will select the game that was imported in the list
  - caveat: GTK+ port doesn't seem to be removing focus from item 0 even
    though the selection is on item 2
- Game Boy audio reduced in volume by 50%
- Game Boy Advance audio reduced in volume by 50%
- Game Boy internally mixes audio at 2MHz now
- Game Boy Advance's Game Boy audio hardware internally mixes audio at
  2MHz now
- Game Boy Color doesn't sort sprites by X-coordinate
- Game Boy Color allows transparency on BGpriority pixels
  - caveat: this seems to allow sprites to appear on top of windows
- Game Boy Color VRAM DMA transfers 16 bytes in 8 clocks (or 16 clocks
  in double speed mode)
- Game Boy Color VRAM DMA masks low 4-bits of source and destination
  address
- Game Boy Color VRAM DMA only allows reads from ROM or RAM
- Game Boy Color VRAM DMA only allows writes to VRAM
- fixed a bug in dereferencing a nullptr from pObject::find(), should
  fix crash when pressing enter key on blank windows
- fixed Windows RadioItem selection
- Game Boy Advance color emulation code added
2013-12-10 23:12:54 +11:00

99 lines
2.6 KiB
C++

#include <gba/gba.hpp>
namespace GameBoyAdvance {
#include "registers.cpp"
#include "mmio.cpp"
#include "square.cpp"
#include "square1.cpp"
#include "square2.cpp"
#include "wave.cpp"
#include "noise.cpp"
#include "sequencer.cpp"
#include "fifo.cpp"
#include "serialization.cpp"
APU apu;
void APU::Enter() {
while(true) {
if(scheduler.sync == Scheduler::SynchronizeMode::All) {
scheduler.exit(Scheduler::ExitReason::SynchronizeEvent);
}
apu.main();
}
}
void APU::main() {
for(unsigned n = 0; n < 64; n++) {
runsequencer();
}
signed lsample = regs.bias.level - 0x0200;
signed rsample = regs.bias.level - 0x0200;
//(4-bit x 4 -> 6-bit) + 3-bit volume = 9-bit output
if(sequencer.masterenable) {
signed lsequence = 0;
if(sequencer.lenable[0]) lsequence += square1.output;
if(sequencer.lenable[1]) lsequence += square2.output;
if(sequencer.lenable[2]) lsequence += wave.output;
if(sequencer.lenable[3]) lsequence += noise.output;
signed rsequence = 0;
if(sequencer.renable[0]) rsequence += square1.output;
if(sequencer.renable[1]) rsequence += square2.output;
if(sequencer.renable[2]) rsequence += wave.output;
if(sequencer.renable[3]) rsequence += noise.output;
if(sequencer.volume < 3) {
lsample += lsequence * (sequencer.lvolume + 1) >> (2 - sequencer.volume);
rsample += rsequence * (sequencer.rvolume + 1) >> (2 - sequencer.volume);
}
}
//(8-bit x 2 -> 7-bit) + 1-bit volume = 10-bit output
signed fifo0 = fifo[0].output + (1 << fifo[0].volume);
signed fifo1 = fifo[1].output + (1 << fifo[1].volume);
if(fifo[0].lenable) lsample += fifo0;
if(fifo[1].lenable) lsample += fifo1;
if(fifo[0].renable) rsample += fifo0;
if(fifo[1].renable) rsample += fifo1;
lsample = sclamp<10>(lsample);
rsample = sclamp<10>(rsample);
if(regs.bias.amplitude == 1) lsample &= ~3, rsample &= ~3;
if(regs.bias.amplitude == 2) lsample &= ~7, rsample &= ~7;
if(regs.bias.amplitude == 3) lsample &= ~15, rsample &= ~15;
if(cpu.regs.mode == CPU::Registers::Mode::Stop) lsample = 0, rsample = 0;
interface->audioSample(sclamp<16>(lsample << 6), sclamp<16>(rsample << 6)); //should be <<5, use <<6 for added volume
step(512);
}
void APU::step(unsigned clocks) {
clock += clocks;
if(clock >= 0 && scheduler.sync != Scheduler::SynchronizeMode::All) co_switch(cpu.thread);
}
void APU::power() {
create(APU::Enter, 16777216);
square1.power();
square2.power();
wave.power();
noise.power();
sequencer.power();
fifo[0].power();
fifo[1].power();
regs.bias = 0x0200;
for(unsigned n = 0x060; n <= 0x0a7; n++) bus.mmio[n] = this;
}
}