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byuu says: Changelog: - added Cocoa target: higan can now be compiled for OS X Lion [Cydrak, byuu] - SNES/accuracy profile hires color blending improvements - fixes Marvelous text [AWJ] - fixed a slight bug in SNES/SA-1 VBR support caused by a typo - added support for multi-pass shaders that can load external textures (requires OpenGL 3.2+) - added game library path (used by ananke->Import Game) to Settings->Advanced - system profiles, shaders and cheats database can be stored in "all users" shared folders now (eg /usr/share on Linux) - all configuration files are in BML format now, instead of XML (much easier to read and edit this way) - main window supports drag-and-drop of game folders (but not game files / ZIP archives) - audio buffer clears when entering a modal loop on Windows (prevents audio repetition with DirectSound driver) - a substantial amount of code clean-up (probably the biggest refactoring to date) One highly desired target for this release was to default to the optimal drivers instead of the safest drivers, but because AMD drivers don't seem to like my OpenGL 3.2 driver, I've decided to postpone that. AMD has too big a market share. Hopefully with v093 officially released, we can get some public input on what AMD doesn't like.
68 lines
1.7 KiB
C
68 lines
1.7 KiB
C
/*
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libco.ucontext (2008-01-28)
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author: Nach
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license: public domain
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*/
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/*
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* WARNING: the overhead of POSIX ucontext is very high,
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* assembly versions of libco or libco_sjlj should be much faster
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*
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* This library only exists for two reasons:
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* 1 - as an initial test for the viability of a ucontext implementation
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* 2 - to demonstrate the power and speed of libco over existing implementations,
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* such as pth (which defaults to wrapping ucontext on unix targets)
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*
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* Use this library only as a *last resort*
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*/
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#define LIBCO_C
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#include "libco.h"
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#include <stdlib.h>
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#include <ucontext.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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static thread_local ucontext_t co_primary;
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static thread_local ucontext_t *co_running = 0;
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cothread_t co_active() {
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if(!co_running) co_running = &co_primary;
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return (cothread_t)co_running;
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}
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cothread_t co_create(unsigned int heapsize, void (*coentry)(void)) {
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if(!co_running) co_running = &co_primary;
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ucontext_t *thread = (ucontext_t*)malloc(sizeof(ucontext_t));
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if(thread) {
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if((!getcontext(thread) && !(thread->uc_stack.ss_sp = 0)) && (thread->uc_stack.ss_sp = malloc(heapsize))) {
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thread->uc_link = co_running;
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thread->uc_stack.ss_size = heapsize;
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makecontext(thread, coentry, 0);
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} else {
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co_delete((cothread_t)thread);
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thread = 0;
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}
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}
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return (cothread_t)thread;
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}
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void co_delete(cothread_t cothread) {
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if(cothread) {
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if(((ucontext_t*)cothread)->uc_stack.ss_sp) { free(((ucontext_t*)cothread)->uc_stack.ss_sp); }
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free(cothread);
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}
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}
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void co_switch(cothread_t cothread) {
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ucontext_t *old_thread = co_running;
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co_running = (ucontext_t*)cothread;
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swapcontext(old_thread, co_running);
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}
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#ifdef __cplusplus
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}
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#endif
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