Files
bsnes/asnes/chip/dsp4/dsp4.cpp
2010-08-09 23:28:56 +10:00

61 lines
953 B
C++
Executable File

#include <snes.hpp>
#define DSP4_CPP
namespace SNES {
DSP4 dsp4;
void DSP4::init() {
}
void DSP4::enable() {
}
namespace DSP4i {
inline uint16 READ_WORD(uint8 *addr) {
return (addr[0]) + (addr[1] << 8);
}
inline uint32 READ_DWORD(uint8 *addr) {
return (addr[0]) + (addr[1] << 8) + (addr[2] << 16) + (addr[3] << 24);
}
inline void WRITE_WORD(uint8 *addr, uint16 data) {
addr[0] = data;
addr[1] = data >> 8;
}
#define bool8 uint8
#include "dsp4emu.c"
#undef bool8
};
void DSP4::power() {
reset();
}
void DSP4::reset() {
DSP4i::InitDSP4();
}
uint8 DSP4::read(unsigned addr) {
addr &= 0xffff;
if(addr < 0xc000) {
DSP4i::dsp4_address = addr;
DSP4i::DSP4GetByte();
return DSP4i::dsp4_byte;
}
return 0x80;
}
void DSP4::write(unsigned addr, uint8 data) {
addr &= 0xffff;
if(addr < 0xc000) {
DSP4i::dsp4_address = addr;
DSP4i::dsp4_byte = data;
DSP4i::DSP4SetByte();
}
}
}