Tim Allen 173a5d67bc Update to v106r37 release.
byuu says:

Changelog:

  - bsnes: cheat code “enabled” option changed to “enable”
  - bsnes: connected “Cancel” action on add/edit cheat code window
  - hiro: improved BrowserDialog::selectFolder() behavior
      - can choose “Select” inside of a target folder when no items are
        selected
  - bsnes: implemented state manager
  - bsnes: save a recovery state before loading a state, quitting, or
    changing drivers
  - bsnes: input settings, hotkey settings, cheat editor, state manager
    entries are now batchable
      - this allows bulk clearing/deleting of entries
  - bsnes: cheat code list now auto-sorts alphabetically instead of
    using up/down move arrows

I know most people will probably prefer to order cheat codes the way
they want, but the issue is that the state manager can't really work
this way. Each state is a file on disk. So yes, we could store a
states-manifest.bml to track the order of the states, or try to insert
numbers into the filenames and do bulk filesystem rename operations on
sorting, but then we would run into oddities when users delete state
files manually. And really, manual sorting is just clumsy. If you really
want a specific ordering, you can prefix cheats/states with numeric
indices instead.
2018-06-07 21:48:41 +10:00
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The unofficial higan repository

higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.

This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.

Basically, apart from .gitignore files, anything in the higan, hiro, icarus, libco, nall, ruby, or shaders directories should be exactly as it appeared in official releases. Everything else has been added for various reasons.

Official higan resources

Unofficial higan resources

Description
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Readme 60 MiB
Languages
C++ 60.9%
C 32.5%
Objective-C 4.6%
Makefile 0.8%
GLSL 0.7%
Other 0.5%