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byuu says: Not an official WIP (a WIP WIP? A meta-WIP?), just throwing in the new fullscreen code, and I noticed that OpenGL colors in 30-bit mode are all fucked up now for some strange reason. So I'm just using this snapshot to debug the issue.
10 lines
147 B
C++
10 lines
147 B
C++
namespace phoenix {
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struct pMonitor {
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static unsigned count();
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static Geometry geometry(unsigned monitor);
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static unsigned primary();
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};
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}
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