bsnes/phoenix/reference/monitor.hpp
Tim Allen 2b81b630cb Update to v093r12a release.
byuu says:

Not an official WIP (a WIP WIP? A meta-WIP?), just throwing in the new
fullscreen code, and I noticed that OpenGL colors in 30-bit mode are all
fucked up now for some strange reason. So I'm just using this snapshot
to debug the issue.
2014-01-05 20:59:17 +11:00

10 lines
147 B
C++

namespace phoenix {
struct pMonitor {
static unsigned count();
static Geometry geometry(unsigned monitor);
static unsigned primary();
};
}