bsnes/gba/apu/square2.cpp
Tim Allen 0f78acffd7 Update to v093r07 release.
byuu says:

Changelog:
- importing a game won't show message box on success
- importing a game will select the game that was imported in the list
  - caveat: GTK+ port doesn't seem to be removing focus from item 0 even
    though the selection is on item 2
- Game Boy audio reduced in volume by 50%
- Game Boy Advance audio reduced in volume by 50%
- Game Boy internally mixes audio at 2MHz now
- Game Boy Advance's Game Boy audio hardware internally mixes audio at
  2MHz now
- Game Boy Color doesn't sort sprites by X-coordinate
- Game Boy Color allows transparency on BGpriority pixels
  - caveat: this seems to allow sprites to appear on top of windows
- Game Boy Color VRAM DMA transfers 16 bytes in 8 clocks (or 16 clocks
  in double speed mode)
- Game Boy Color VRAM DMA masks low 4-bits of source and destination
  address
- Game Boy Color VRAM DMA only allows reads from ROM or RAM
- Game Boy Color VRAM DMA only allows writes to VRAM
- fixed a bug in dereferencing a nullptr from pObject::find(), should
  fix crash when pressing enter key on blank windows
- fixed Windows RadioItem selection
- Game Boy Advance color emulation code added
2013-12-10 23:12:54 +11:00

62 lines
1.4 KiB
C++

uint8 APU::Square2::read(unsigned addr) const {
switch(addr) {
case 1: return (length << 0) | (duty << 6);
case 2: return (envelope.frequency << 0) | (envelope.direction << 3) | (envelope.volume << 4);
case 3: return (frequency >> 0);
case 4: return (frequency >> 8) | (counter << 6) | (initialize << 7);
}
}
void APU::Square2::write(unsigned addr, uint8 byte) {
switch(addr) {
case 1: //NR21
length = byte >> 0;
duty = byte >> 6;
break;
case 2: //NR22
envelope.frequency = byte >> 0;
envelope.direction = byte >> 3;
envelope.volume = byte >> 4;
if(envelope.dacenable() == false) enable = false;
break;
case 3: //NR23
frequency = (frequency & 0xff00) | (byte << 0);
break;
case 4: //NR24
frequency = (frequency & 0x00ff) | (byte << 8);
counter = byte >> 6;
initialize = byte >> 7;
if(initialize) {
enable = envelope.dacenable();
period = 2 * (2048 - frequency);
envelope.period = envelope.frequency;
volume = envelope.volume;
}
break;
}
}
void APU::Square2::power() {
envelope.frequency = 0;
envelope.direction = 0;
envelope.direction = 0;
envelope.period = 0;
enable = 0;
length = 0;
duty = 0;
frequency = 0;
counter = 0;
initialize = 0;
shadowfrequency = 0;
signal = 0;
output = 0;
period = 0;
phase = 0;
volume = 0;
}