bsnes/hiro/core/position.cpp
Tim Allen 4e0223d590 Update to v094r20 release.
byuu says:

Main reason for this WIP was because of all the added lines to hiro for
selective component disabling. May as well get all the diff-noise apart
from code changes.

It also merges something I've been talking to Cydrak about ... making
nall::string::(integer,decimal) do built-in binary,octal,hex decoding
instead of just failing on those. This will have fun little side effects
all over the place, like being able to view a topic on my forum via
"forum.byuu.org/topic/0b10010110", heh.

There are two small changes to higan itself, though. First up, I fixed
the resampler ratio when loading non-SNES games. Tested and I can play
Game Boy games fine now. Second, I hooked up menu option hiding for
reset and controller selection. Right now, this works like higan v094,
but I'm thinking I might want to show the "Device -> Controller" even if
that's all that's there. It kind of jives nicer with the input settings
window to see the labels there, I think. And if we ever do add more
stuff, it'll be nice that people already always expect that menu there.

Remaining issues:
* add slotted cart loader (SGB, BSX, ST)
* add DIP switch selection window (NSS)
* add timing configuration (video/audio sync)
2015-05-23 15:37:08 +10:00

48 lines
847 B
C++

#if defined(Hiro_Position)
Position::Position() {
setPosition(0, 0);
}
Position::Position(signed x, signed y) {
setPosition(x, y);
}
auto Position::operator==(const Position& source) const -> bool {
return x() == source.x() && y() == source.y();
}
auto Position::operator!=(const Position& source) const -> bool {
return !operator==(source);
}
auto Position::setPosition(Position position) -> type& {
return setPosition(position.x(), position.y());
}
auto Position::setPosition(signed x, signed y) -> type& {
state.x = x;
state.y = y;
return *this;
}
auto Position::setX(signed x) -> type& {
state.x = x;
return *this;
}
auto Position::setY(signed y) -> type& {
state.y = y;
return *this;
}
auto Position::x() const -> signed {
return state.x;
}
auto Position::y() const -> signed {
return state.y;
}
#endif