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https://github.com/bsnes-emu/bsnes.git
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byuu says: Added AWJ's fixes for alt/cpu (Tetris Attack framelines issue) and alt/dsp (Thread::clock reset) Added fix so that the taskbar entry appears when the application first starts on Windows. Fixed checkbox toggling inside of list views on Windows. Updated nall/image to properly protect variables that should not be written externally. New Object syntax for hiro is in. Fixed the backwards-typing on Windows with the state manager. NOTE: the list view isn't redrawing when you change the description text. It does so on the cheat editor because of the resizeColumns call; but that shouldn't be necessary. I'll try and fix this for the next WIP.
40 lines
876 B
C++
40 lines
876 B
C++
#if defined(Hiro_MenuItem)
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namespace hiro {
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auto pMenuItem::construct() -> void {
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_createBitmap();
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}
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auto pMenuItem::destruct() -> void {
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if(hbitmap) { DeleteObject(hbitmap); hbitmap = nullptr; }
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}
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auto pMenuItem::setIcon(const image& icon) -> void {
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_createBitmap();
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_synchronize();
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}
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auto pMenuItem::setText(const string& text) -> void {
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_synchronize();
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}
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auto pMenuItem::onActivate() -> void {
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self().doActivate();
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}
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auto pMenuItem::_createBitmap() -> void {
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if(hbitmap) { DeleteObject(hbitmap); hbitmap = nullptr; }
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if(auto icon = state().icon) {
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icon.transform();
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icon.alphaBlend(GetSysColor(COLOR_MENU)); //Windows does not alpha blend menu icons properly (leaves black outline)
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icon.scale(GetSystemMetrics(SM_CXMENUCHECK), GetSystemMetrics(SM_CYMENUCHECK), Interpolation::Linear);
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hbitmap = CreateBitmap(icon);
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}
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}
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}
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#endif
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