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I've merged the bgameboy GUI into the bsnes project, as it's only ~3KB and it means I don't have to keep manually editing and copying two projects around. You can set ui := ui-gameboy to build bgameboy as a standalone, and ui := ui to build the bsnes you are used to. I will be polishing it to allow changing the binary output name, not building the SNES portions when not needed, etc in time. So that'll end bgameboy standalone releases, at least for now. If it ever gets important enough to split back out again I can, but I prefer it this way. bgameboy was never meant to be mainstream anyway, just a component for bsnes.
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