Tim Allen 1de484262c Update to v087r17 release.
byuu says:

Emulated GBC sound plus the new extensions to it.
I am kind of surprised by how little developers utilized the GBC audio
portion.
Mr. Driller now has sound effects, and Pinobee no Daibouken has BGM.
I still have yet to emulate the GBA extra sound channels and PWM. Need
to emulate timers and DMA 2 refresh mode before I can do that.

Also, I moved both GBC and GBA audio to use length = data; if(++length
== 0); rather than length = 64 - data; if(--length == 0); so that
I could return literal values for register reads.
I thought there was a good reason we used the latter version, but
I can't hear any audible difference even in GBC games, so oh well.
Lastly, I think the pattern[++offset] in the wave channel was a bug in
the DMG/GBC only. I really, really hope it doesn't apply to the GBA,
because that will make bank selection a serious pain in the ass.
2012-04-06 14:29:50 +10:00
2012-04-06 14:29:50 +10:00
2012-01-04 00:10:46 +11:00
2011-08-21 01:02:27 +10:00
2012-01-04 00:10:46 +11:00
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