mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-02-24 07:02:27 +01:00
byuu says: New update. Most of the work today went into eliminating hiro::Image from all objects in all ports, replacing with nall::image. That took an eternity. Changelog: - fixed crashing bug when loading games [thanks endrift!!] - toggling "show status bar" option adjusts window geometry (not supposed to recenter the window, though) - button sizes improved; icon-only button icons no longer being cut off
27 lines
546 B
C++
27 lines
546 B
C++
#pragma once
|
|
|
|
#include <nall/platform.hpp>
|
|
#include <nall/string.hpp>
|
|
|
|
namespace nall {
|
|
auto main(lstring arguments) -> void;
|
|
|
|
auto main(int argc, char** argv) -> int {
|
|
#if defined(PLATFORM_WINDOWS)
|
|
CoInitialize(0);
|
|
WSAData wsaData{0};
|
|
WSAStartup(MAKEWORD(2, 2), &wsaData);
|
|
utf8_args(argc, argv);
|
|
#endif
|
|
|
|
lstring arguments;
|
|
for(auto n : range(argc)) arguments.append(argv[n]);
|
|
|
|
return main(move(arguments)), EXIT_SUCCESS;
|
|
}
|
|
}
|
|
|
|
auto main(int argc, char** argv) -> int {
|
|
return nall::main(argc, argv);
|
|
}
|