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https://github.com/bsnes-emu/bsnes.git
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Tim Allen
1ff315838e
Update to v104r13 release.
byuu says: Changelog: - nall/GNUmakefile: build=release changed to -O2, build=optimize is now -O3 - hiro: added Monitor::dpi(uint index) → Position [returns logical DPI for x, y] - Position is a bad name, but dpi(monitor).(x,y)() make more sense than .(width,height)() - hiro: Position, Size, Geometry, Font changed from using signed int to float - hiro: Alignment changed from using double to float - hiro: added skeleton (unused) Application::scale(), setScale() functions Errata: - hiro/cocoa's Monitor::dpi() is untested. Probably will cause issues with macOS' automatic scaling. - hiro/gtk lacks a way to get both per-monitor and per-axis (x,y) DPI scaling - hiro/qt lacks a way to get per-monitor DPI scaling (Qt 5.x has this, but I still use Qt 4.x) - and just to get global DPI, hiro/qt's DPI retrieval has to use undocumented functions ... fun The goal with this WIP was basically to prepare hiro for potential automatic scaling. It'll be extremely difficult, but I'm convinced that it must be possible if macOS can do it. By moving from signed integers to floats for coordinates, we can now scale and unscale without losing precision. That of course isn't the hard part, though. The hard part is where and how to do the scaling. In the ideal application, hiro/core and hiro/extension will handle 100% of this, and the per-platform hiro/(cocoa,gtk,qt,windows) will not be aware of what's going on, but ... to even make that possible, things will need to change in every per-platform core, eg the per-platform code will have to call a core function to change geometry, which will know about the scaling and unscale the values back down again. Gonna be a lot of work, but ... it's a start.
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version
Description
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