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byuu says: Finally!! Compilation works once again on Windows. However, it's pretty buggy. Modality isn't really working right, you can still poke at other windows, but when you select ListView items, they redraw as empty boxes (need to process WM_DRAWITEM before checking modality.) The program crashes when you close it (probably a ruby driver's term() function, that's what it usually is.) The Layout::setEnabled(false) call isn't working right, so you get that annoying chiming sound and cursor movement when mapping keyboard keys to game inputs. The column sizing seems off a bit on first display for the Hotkeys tab. And probably lots more.
22 lines
385 B
C++
22 lines
385 B
C++
#if defined(Hiro_Action)
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namespace hiro {
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struct pAction : pObject {
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Declare(Action, Object)
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auto setEnabled(bool enabled) -> void;
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auto setVisible(bool visible) -> void;
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auto _parentMenu() -> maybe<pMenu&>;
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auto _parentMenuBar() -> maybe<pMenuBar&>;
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auto _parentPopupMenu() -> maybe<pPopupMenu&>;
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auto _synchronize() -> void;
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unsigned position = 0;
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};
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}
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#endif
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