Tim Allen 210306e661 Update to v106r20 release.
byuu says:
Changelog:

  - Super Famicom: fixed loading of BS Memory and Sufami Turbo
    cartridges
  - Super Famicom: renamed NSS to DIP; as that's really all it is, it's
    not true NSS emulation
  - Super Famicom: slot loading now happens inside of board parsing
    instead of generically in loadCartridge()
  - Super Famicom: BS-X cartridges with flash memory now serialize their
    data and write it out to disk¹
  - icarus: fixed Famicom game importing (hopefully) and set file import
    title to “Load ROM File”

¹: there's no emulation of write commands yet, so the data is never
going to change anyway. This is just in preparation for more advanced
emulation of BS Memory cartridges.
2018-05-15 00:13:30 +10:00
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2018-04-16 18:58:13 +10:00
2018-02-01 19:20:37 +11:00
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2017-08-31 14:48:52 +10:00
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The unofficial higan repository

higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.

This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.

Basically, apart from .gitignore files, anything in the higan, hiro, icarus, libco, nall, ruby, or shaders directories should be exactly as it appeared in official releases. Everything else has been added for various reasons.

Official higan resources

Unofficial higan resources

Description
No description provided
Readme 60 MiB
Languages
C++ 60.9%
C 32.5%
Objective-C 4.6%
Makefile 0.8%
GLSL 0.7%
Other 0.5%