Tim Allen 25145f59cc Update to v106r80 release.
byuu says:

Any usage of natural and integer cast to 64-bit math operations now.
Hopefully this will be the last of the major changes for a bit on
nall/primitives, at least until serious work begins on removing implicit
conversion to primitive types.

I also completed the initial TLCS900H core, sans SWI (kind of a ways off
from support interrupts.) I really shouldn't say completed, though. The
micro DMA unit is missing, interrupt priority handling is missing,
there's no debugger, and, of course, there's surely dozens of absolutely
critical CPU bugs that are going to be an absolute hellscape nightmare
to track down.

It was a damn shame, right up until the very last eight instructions,
[CP|LD][I|D](R), the instruction encoding was consistent. Of course,
there could be other inconsistencies that I missed. In fact, that's
somewhat likely ... sigh.
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The unofficial higan repository

higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.

This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.

Basically, apart from .gitignore files, anything in the higan, hiro, icarus, libco, nall, ruby, or shaders directories should be exactly as it appeared in official releases. Everything else has been added for various reasons.

Official higan resources

Unofficial higan resources

Description
No description provided
Readme 60 MiB
Languages
C++ 60.9%
C 32.5%
Objective-C 4.6%
Makefile 0.8%
GLSL 0.7%
Other 0.5%