mirror of
https://github.com/bsnes-emu/bsnes.git
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byuu says: Changelog: - processor/upd96050: code cleanups - processor/upd96050: improved emulation of S1/OV1 flags [thanks to Cydrak, Lord Nightmare] - tomoko/settings/audio: reduced the size of the frequency/latency combo boxes to show longer device driver names Errata: I need to clear regs.sr in uPD96050::power() Note: the S1/OV1 emulation is likely not 100% correct yet, but it's a step in the right direction. No SNES games actually use S1/OV1, so this shouldn't result in any issues, I'd just like to have this part of the chip emulated correctly.
The unofficial higan repository
higan emulates a number of classic videogame consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version
Description
Languages
C++
60.9%
C
32.5%
Objective-C
4.6%
Makefile
0.8%
GLSL
0.7%
Other
0.5%