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https://github.com/bsnes-emu/bsnes.git
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byuu says: Note: balanced/performance profiles still broken, sorry. Changelog: - added nall/GNUmakefile unique() function; used on linking phase of higan - added nall/unique_pointer - target-tomoko and {System}::Video updated to use unique_pointer<ClassName> instead of ClassName* [1] - locate() updated to search multiple paths [2] - GB: pass gekkio's if_ie_registers and boot_hwio-G test ROMs - FC, GB, GBA: merge video/ into the PPU cores - ruby: fixed ~AudioXAudio2() typo [1] I expected this to cause new crashes on exit due to changing the order of destruction of objects (and deleting things that weren't deleted before), but ... so far, so good. I guess we'll see what crops up, especially on OS X (which is already crashing for unknown reasons on exit.) [2] right now, the search paths are: programpath(), {configpath(), "higan/"}, {localpath(), "higan/"}; but we can add as many more as we want, and we can also add platform-specific versions.
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#include "video.hpp"
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struct PPU : Thread, MMIO {
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#include "registers.hpp"
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#include "state.hpp"
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PPU();
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~PPU();
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static auto Enter() -> void;
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auto main() -> void;
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auto step(uint clocks) -> void;
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auto power() -> void;
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auto scanline() -> void;
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auto frame() -> void;
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auto read(uint32 addr) -> uint8;
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auto write(uint32 addr, uint8 byte) -> void;
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auto vram_read(uint mode, uint32 addr) -> uint32;
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auto vram_write(uint mode, uint32 addr, uint32 word) -> void;
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auto pram_read(uint mode, uint32 addr) -> uint32;
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auto pram_write(uint mode, uint32 addr, uint32 word) -> void;
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auto oam_read(uint mode, uint32 addr) -> uint32;
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auto oam_write(uint mode, uint32 addr, uint32 word) -> void;
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auto render_backgrounds() -> void;
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auto render_background_linear(Registers::Background&) -> void;
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auto render_background_affine(Registers::Background&) -> void;
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auto render_background_bitmap(Registers::Background&) -> void;
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auto render_objects() -> void;
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auto render_object(Object&) -> void;
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auto object_vram_read(uint addr) const -> uint8;
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auto render_mosaic_background(uint id) -> void;
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auto render_mosaic_object() -> void;
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auto render_forceblank() -> void;
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auto render_screen() -> void;
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auto render_window(uint window) -> void;
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auto blend(uint above, uint eva, uint below, uint evb) -> uint;
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auto serialize(serializer&) -> void;
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uint8 vram[96 * 1024];
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uint16 pram[512];
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uint32* output;
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};
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extern PPU ppu;
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