bsnes/higan/gba/ppu/ppu.hpp
Tim Allen 344e63d928 Update to v097r02 release.
byuu says:

Note: balanced/performance profiles still broken, sorry.

Changelog:
- added nall/GNUmakefile unique() function; used on linking phase of
  higan
- added nall/unique_pointer
- target-tomoko and {System}::Video updated to use
  unique_pointer<ClassName> instead of ClassName* [1]
- locate() updated to search multiple paths [2]
- GB: pass gekkio's if_ie_registers and boot_hwio-G test ROMs
- FC, GB, GBA: merge video/ into the PPU cores
- ruby: fixed ~AudioXAudio2() typo

[1] I expected this to cause new crashes on exit due to changing the
order of destruction of objects (and deleting things that weren't
deleted before), but ... so far, so good. I guess we'll see what crops
up, especially on OS X (which is already crashing for unknown reasons on
exit.)

[2] right now, the search paths are: programpath(), {configpath(),
"higan/"}, {localpath(), "higan/"}; but we can add as many more as we
want, and we can also add platform-specific versions.
2016-01-25 22:27:18 +11:00

55 lines
1.4 KiB
C++

#include "video.hpp"
struct PPU : Thread, MMIO {
#include "registers.hpp"
#include "state.hpp"
PPU();
~PPU();
static auto Enter() -> void;
auto main() -> void;
auto step(uint clocks) -> void;
auto power() -> void;
auto scanline() -> void;
auto frame() -> void;
auto read(uint32 addr) -> uint8;
auto write(uint32 addr, uint8 byte) -> void;
auto vram_read(uint mode, uint32 addr) -> uint32;
auto vram_write(uint mode, uint32 addr, uint32 word) -> void;
auto pram_read(uint mode, uint32 addr) -> uint32;
auto pram_write(uint mode, uint32 addr, uint32 word) -> void;
auto oam_read(uint mode, uint32 addr) -> uint32;
auto oam_write(uint mode, uint32 addr, uint32 word) -> void;
auto render_backgrounds() -> void;
auto render_background_linear(Registers::Background&) -> void;
auto render_background_affine(Registers::Background&) -> void;
auto render_background_bitmap(Registers::Background&) -> void;
auto render_objects() -> void;
auto render_object(Object&) -> void;
auto object_vram_read(uint addr) const -> uint8;
auto render_mosaic_background(uint id) -> void;
auto render_mosaic_object() -> void;
auto render_forceblank() -> void;
auto render_screen() -> void;
auto render_window(uint window) -> void;
auto blend(uint above, uint eva, uint below, uint evb) -> uint;
auto serialize(serializer&) -> void;
uint8 vram[96 * 1024];
uint16 pram[512];
uint32* output;
};
extern PPU ppu;