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https://github.com/bsnes-emu/bsnes.git
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byuu says: Basically just a project rename, with s/bsnes/higan and the new icon from lowkee added in. It won't compile on Windows because I forgot to update the resource.rc file, and a path transform command isn't working on Windows. It was really just meant as a starting point, so that v091 WIPs can flow starting from .00 with the new name (it overshadows bsnes v091, so publicly speaking this "shouldn't exist" and will probably be deleted from Google Code when v092 is ready.)
56 lines
1.1 KiB
C++
Executable File
56 lines
1.1 KiB
C++
Executable File
struct Pixel {
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bool enable;
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unsigned priority;
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unsigned color;
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//objects only
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bool translucent;
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bool mosaic;
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alwaysinline void write(bool e) { enable = e; }
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alwaysinline void write(bool e, unsigned p, unsigned c) { enable = e; priority = p; color = c; }
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alwaysinline void write(bool e, unsigned p, unsigned c, bool t, bool m) { enable = e; priority = p; color = c; translucent = t; mosaic = m; }
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} layer[6][240];
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bool windowmask[3][240];
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unsigned vmosaic[5];
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unsigned hmosaic[5];
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struct Object {
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uint8 y;
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uint1 affine;
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uint1 affinesize;
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uint2 mode;
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uint1 mosaic;
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uint1 colors; //0 = 16, 1 = 256
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uint2 shape; //0 = square, 1 = horizontal, 2 = vertical
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uint9 x;
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uint5 affineparam;
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uint1 hflip;
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uint1 vflip;
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uint2 size;
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uint10 character;
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uint2 priority;
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uint4 palette;
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//ancillary data
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unsigned width;
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unsigned height;
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} object[128];
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struct ObjectParam {
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int16 pa;
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int16 pb;
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int16 pc;
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int16 pd;
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} objectparam[32];
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struct Tile {
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uint10 character;
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uint1 hflip;
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uint1 vflip;
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uint4 palette;
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};
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