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https://github.com/bsnes-emu/bsnes.git
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Changelog: - S-SMP core code style updated - S-SMP loads reset vector from IPLROM ($fffe-ffff) - sfc/base => sfc/expansion - system/input => system/device - added expansion/eBoot (simulation of defparam's SNES-Boot device) - expansion port device can now be selected from Super Famicom menu option - improved GBA MROM/SRAM reading endrift's memory test is up to 1388/1552. Note: I added the expansion port devices to the same group as controller ports. I also had to move "None" to the top of the list. Before v096, I am going to have to add caching of port selections to the configuration file, check the proper default item in the system menu, and remove the items with no mappings from the input configuration window. Lots of work >_>
71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
#ifndef GBA_HPP
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#define GBA_HPP
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#include <emulator/emulator.hpp>
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#include <processor/arm/arm.hpp>
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namespace GameBoyAdvance {
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namespace Info {
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static const string Name = "bgba";
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static const uint SerializerVersion = 3;
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}
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}
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/*
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bgba - Game Boy Advance emulator
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authors: byuu, Cydrak
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license: GPLv3
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project started: 2012-03-19
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*/
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#include <libco/libco.h>
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namespace GameBoyAdvance {
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enum : uint { //mode flags for bus read, write:
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Nonsequential = 1, //N cycle
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Sequential = 2, //S cycle
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Prefetch = 4, //instruction fetch (eligible for prefetch)
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Byte = 8, //8-bit access
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Half = 16, //16-bit access
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Word = 32, //32-bit access
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Load = 64, //load operation
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Store = 128, //store operation
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Signed = 256, //sign extended
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};
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struct Thread {
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~Thread() {
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if(thread) co_delete(thread);
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}
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auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
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if(thread) co_delete(thread);
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thread = co_create(65536 * sizeof(void*), entrypoint);
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this->frequency = frequency;
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clock = 0;
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}
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auto serialize(serializer& s) -> void {
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s.integer(frequency);
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s.integer(clock);
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}
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cothread_t thread = nullptr;
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uint frequency = 0;
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int clock = 0;
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};
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#include <gba/memory/memory.hpp>
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#include <gba/interface/interface.hpp>
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#include <gba/scheduler/scheduler.hpp>
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#include <gba/system/system.hpp>
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#include <gba/cartridge/cartridge.hpp>
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#include <gba/player/player.hpp>
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#include <gba/cpu/cpu.hpp>
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#include <gba/ppu/ppu.hpp>
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#include <gba/apu/apu.hpp>
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#include <gba/video/video.hpp>
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}
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#endif
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