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https://github.com/bsnes-emu/bsnes.git
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byuu says: This WIP does substantially better on endrift's GBA timing tests. Still not perfect, though. But hopefully enough to get me out of dead last place. I also finally fixed the THUMB-mode ldmia bug that jchadwick reported. So, GBA emulation should be improved quite a bit, hopefully.
25 lines
764 B
C++
25 lines
764 B
C++
auto thumb_opcode(uint4 opcode, uint4 d, uint4 s);
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auto thumb_op_adjust_register();
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auto thumb_op_adjust_immediate();
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auto thumb_op_shift_immediate();
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auto thumb_op_immediate();
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auto thumb_op_alu();
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auto thumb_op_branch_exchange();
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auto thumb_op_alu_hi();
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auto thumb_op_load_literal();
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auto thumb_op_move_register_offset();
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auto thumb_op_move_word_immediate();
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auto thumb_op_move_byte_immediate();
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auto thumb_op_move_half_immediate();
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auto thumb_op_move_stack();
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auto thumb_op_add_register_hi();
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auto thumb_op_adjust_stack();
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auto thumb_op_stack_multiple();
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auto thumb_op_move_multiple();
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auto thumb_op_software_interrupt();
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auto thumb_op_branch_conditional();
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auto thumb_op_branch_short();
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auto thumb_op_branch_long_prefix();
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auto thumb_op_branch_long_suffix();
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