bsnes/nall/set.hpp
Tim Allen 3016e595f0 Update to v094r06 release.
byuu says:

New terminal is in. Much nicer to use now. Command history makes a major
difference in usability.

The SMP is now fully traceable and debuggable. Basically they act as
separate entities, you can trace both at the same time, but for the most
part running and stepping is performed on the chip you select.

I'm going to put off CPU+SMP interleave support for a while. I don't
actually think it'll be too hard. Will get trickier if/when we support
coprocessor debugging.

Remaining tasks:
- aliases
- hotkeys
- save states
- window geometry

Basically, the debugger's done. Just have to add the UI fluff.

I also removed tracing/memory export from higan. It was always meant to
be temporary until the debugger was remade.
2014-02-09 17:05:58 +11:00

268 lines
6.7 KiB
C++

#ifndef NALL_SET_HPP
#define NALL_SET_HPP
//set
//implementation: red-black tree
//
//search: O(log n) average; O(log n) worst
//insert: O(log n) average; O(log n) worst
//remove: O(log n) average; O(log n) worst
//
//requirements:
// bool T::operator==(const T&) const;
// bool T::operator< (const T&) const;
#include <nall/utility.hpp>
#include <nall/vector.hpp>
namespace nall {
template<typename T> struct set {
struct node_t {
T value;
bool red = 1;
node_t* link[2] = {nullptr, nullptr};
node_t() = default;
node_t(const T& value) : value(value) {}
};
node_t* root = nullptr;
unsigned nodes = 0;
set& operator=(const set& source) { copy(source); return *this; }
set& operator=(set&& source) { move(std::move(source)); return *this; }
set(const set& source) { operator=(source); }
set(set&& source) { operator=(std::move(source)); }
set(std::initializer_list<T> list) { for(auto& value : list) insert(value); }
set() = default;
~set() { reset(); }
unsigned size() const { return nodes; }
bool empty() const { return nodes == 0; }
void reset() {
reset(root);
nodes = 0;
}
maybe<T&> find(const T& value) {
if(node_t* node = find(root, value)) return node->value;
return nothing;
}
maybe<const T&> find(const T& value) const {
if(node_t* node = find(root, value)) return node->value;
return nothing;
}
maybe<T&> insert(const T& value) {
unsigned count = size();
node_t* v = insert(root, value);
root->red = 0;
if(size() == count) return nothing;
return v->value;
}
template<typename... Args> bool insert(const T& value, Args&&... args) {
bool result = insert(value);
insert(std::forward<Args>(args)...) | result;
return result;
}
bool remove(const T& value) {
unsigned count = size();
bool done = 0;
remove(root, &value, done);
if(root) root->red = 0;
return size() < count;
}
template<typename... Args> bool remove(const T& value, Args&&... args) {
bool result = remove(value);
return remove(std::forward<Args>(args)...) | result;
}
struct base_iterator {
bool operator!=(const base_iterator& source) const { return position != source.position; }
base_iterator& operator++() {
if(++position >= source.size()) { position = source.size(); return *this; }
if(stack.last()->link[1]) {
stack.append(stack.last()->link[1]);
while(stack.last()->link[0]) stack.append(stack.last()->link[0]);
} else {
node_t* child;
do child = stack.take();
while(child == stack.last()->link[1]);
}
return *this;
}
base_iterator(const set& source, unsigned position) : source(source), position(position) {
node_t* node = source.root;
while(node) {
stack.append(node);
node = node->link[0];
}
}
protected:
const set& source;
unsigned position;
vector<node_t*> stack;
};
struct iterator : base_iterator {
T& operator*() const { return base_iterator::stack.last()->value; }
iterator(const set& source, unsigned position) : base_iterator(source, position) {}
};
iterator begin() { return iterator(*this, 0); }
iterator end() { return iterator(*this, size()); }
struct const_iterator : base_iterator {
const T& operator*() const { return base_iterator::stack.last()->value; }
const_iterator(const set& source, unsigned position) : base_iterator(source, position) {}
};
const const_iterator begin() const { return const_iterator(*this, 0); }
const const_iterator end() const { return const_iterator(*this, size()); }
private:
void reset(node_t*& node) {
if(!node) return;
if(node->link[0]) reset(node->link[0]);
if(node->link[1]) reset(node->link[1]);
delete node;
node = nullptr;
}
void copy(const set& source) {
reset();
copy(root, source.root);
nodes = source.nodes;
}
void copy(node_t*& target, const node_t* source) {
if(!source) return;
target = new node_t(source->value);
target->red = source->red;
copy(target->link[0], source->link[0]);
copy(target->link[1], source->link[1]);
}
void move(set&& source) {
root = source.root;
nodes = source.nodes;
source.root = nullptr;
source.nodes = 0;
}
node_t* find(node_t* node, const T& value) const {
if(node == nullptr) return nullptr;
if(node->value == value) return node;
return find(node->link[node->value < value], value);
}
bool red(node_t* node) const { return node && node->red; }
bool black(node_t* node) const { return !red(node); }
void rotate(node_t*& a, bool dir) {
node_t*& b = a->link[!dir];
node_t*& c = b->link[dir];
a->red = 1, b->red = 0;
std::swap(a, b);
std::swap(b, c);
}
void rotateTwice(node_t*& node, bool dir) {
rotate(node->link[!dir], !dir);
rotate(node, dir);
}
node_t* insert(node_t*& node, const T& value) {
if(!node) { nodes++; node = new node_t(value); return node; }
if(node->value == value) { node->value = value; return node; } //prevent duplicate entries
bool dir = node->value < value;
node_t* v = insert(node->link[dir], value);
if(black(node->link[dir])) return v;
if(red(node->link[!dir])) {
node->red = 1;
node->link[0]->red = 0;
node->link[1]->red = 0;
} else if(red(node->link[dir]->link[dir])) {
rotate(node, !dir);
} else if(red(node->link[dir]->link[!dir])) {
rotateTwice(node, !dir);
}
return v;
}
void balance(node_t*& node, bool dir, bool& done) {
node_t* p = node;
node_t* s = node->link[!dir];
if(!s) return;
if(red(s)) {
rotate(node, dir);
s = p->link[!dir];
}
if(black(s->link[0]) && black(s->link[1])) {
if(red(p)) done = 1;
p->red = 0, s->red = 1;
} else {
bool save = p->red;
bool head = node == p;
if(red(s->link[!dir])) rotate(p, dir);
else rotateTwice(p, dir);
p->red = save;
p->link[0]->red = 0;
p->link[1]->red = 0;
if(head) node = p;
else node->link[dir] = p;
done = 1;
}
}
void remove(node_t*& node, const T* value, bool& done) {
if(!node) { done = 1; return; }
if(node->value == *value) {
if(!node->link[0] || !node->link[1]) {
node_t* save = node->link[!node->link[0]];
if(red(node)) done = 1;
else if(red(save)) save->red = 0, done = 1;
nodes--;
delete node;
node = save;
return;
} else {
node_t* heir = node->link[0];
while(heir->link[1]) heir = heir->link[1];
node->value = heir->value;
value = &heir->value;
}
}
bool dir = node->value < *value;
remove(node->link[dir], value, done);
if(!done) balance(node, dir, done);
}
};
}
#endif