bsnes/gb/ppu/mmio.cpp
Tim Allen 4e2eb23835 Update to v093 release.
byuu says:

Changelog:
- added Cocoa target: higan can now be compiled for OS X Lion
  [Cydrak, byuu]
- SNES/accuracy profile hires color blending improvements - fixes
  Marvelous text [AWJ]
- fixed a slight bug in SNES/SA-1 VBR support caused by a typo
- added support for multi-pass shaders that can load external textures
  (requires OpenGL 3.2+)
- added game library path (used by ananke->Import Game) to
  Settings->Advanced
- system profiles, shaders and cheats database can be stored in "all
  users" shared folders now (eg /usr/share on Linux)
- all configuration files are in BML format now, instead of XML (much
  easier to read and edit this way)
- main window supports drag-and-drop of game folders (but not game files
  / ZIP archives)
- audio buffer clears when entering a modal loop on Windows (prevents
  audio repetition with DirectSound driver)
- a substantial amount of code clean-up (probably the biggest
  refactoring to date)

One highly desired target for this release was to default to the optimal
drivers instead of the safest drivers, but because AMD drivers don't
seem to like my OpenGL 3.2 driver, I've decided to postpone that. AMD
has too big a market share. Hopefully with v093 officially released, we
can get some public input on what AMD doesn't like.
2013-08-18 13:21:14 +10:00

204 lines
4.4 KiB
C++

#ifdef PPU_CPP
unsigned PPU::vram_addr(uint16 addr) const {
return (status.vram_bank * 0x2000) + (addr & 0x1fff);
}
uint8 PPU::mmio_read(uint16 addr) {
if(addr >= 0x8000 && addr <= 0x9fff) return vram[vram_addr(addr)];
if(addr >= 0xfe00 && addr <= 0xfe9f) return oam[addr & 0xff];
if(addr == 0xff40) { //LCDC
return (status.display_enable << 7)
| (status.window_tilemap_select << 6)
| (status.window_display_enable << 5)
| (status.bg_tiledata_select << 4)
| (status.bg_tilemap_select << 3)
| (status.ob_size << 2)
| (status.ob_enable << 1)
| (status.bg_enable << 0);
}
if(addr == 0xff41) { //STAT
unsigned mode;
if(status.ly >= 144) mode = 1; //Vblank
else if(status.lx < 80) mode = 2; //OAM
else if(status.lx < 252) mode = 3; //LCD
else mode = 0; //Hblank
return (status.interrupt_lyc << 6)
| (status.interrupt_oam << 5)
| (status.interrupt_vblank << 4)
| (status.interrupt_hblank << 3)
| ((status.ly == status.lyc) << 2)
| (mode << 0);
}
if(addr == 0xff42) { //SCY
return status.scy;
}
if(addr == 0xff43) { //SCX
return status.scx;
}
if(addr == 0xff44) { //LY
return status.ly;
}
if(addr == 0xff45) { //LYC
return status.lyc;
}
if(addr == 0xff47) { //BGP
return (bgp[3] << 6)
| (bgp[2] << 4)
| (bgp[1] << 2)
| (bgp[0] << 0);
}
if(addr == 0xff48) { //OBP0
return (obp[0][3] << 6)
| (obp[0][2] << 4)
| (obp[0][1] << 2)
| (obp[0][0] << 0);
}
if(addr == 0xff49) { //OBP1
return (obp[1][3] << 6)
| (obp[1][2] << 4)
| (obp[1][1] << 2)
| (obp[1][0] << 0);
}
if(addr == 0xff4a) { //WY
return status.wy;
}
if(addr == 0xff4b) { //WX
return status.wx;
}
if(addr == 0xff69) { //BGPD
return bgpd[status.bgpi];
}
if(addr == 0xff6b) { //OBPD
return obpd[status.obpi];
}
return 0x00;
}
void PPU::mmio_write(uint16 addr, uint8 data) {
if(addr >= 0x8000 && addr <= 0x9fff) { vram[vram_addr(addr)] = data; return; }
if(addr >= 0xfe00 && addr <= 0xfe9f) { oam[addr & 0xff] = data; return; }
if(addr == 0xff40) { //LCDC
if(status.display_enable == false && (data & 0x80)) {
status.lx = 0; //unverified behavior; fixes Super Mario Land 2 - Tree Zone
}
status.display_enable = data & 0x80;
status.window_tilemap_select = data & 0x40;
status.window_display_enable = data & 0x20;
status.bg_tiledata_select = data & 0x10;
status.bg_tilemap_select = data & 0x08;
status.ob_size = data & 0x04;
status.ob_enable = data & 0x02;
status.bg_enable = data & 0x01;
return;
}
if(addr == 0xff41) { //STAT
status.interrupt_lyc = data & 0x40;
status.interrupt_oam = data & 0x20;
status.interrupt_vblank = data & 0x10;
status.interrupt_hblank = data & 0x08;
return;
}
if(addr == 0xff42) { //SCY
status.scy = data;
return;
}
if(addr == 0xff43) { //SCX
status.scx = data;
return;
}
if(addr == 0xff44) { //LY
status.ly = 0;
return;
}
if(addr == 0xff45) { //LYC
status.lyc = data;
return;
}
if(addr == 0xff47) { //BGP
bgp[3] = (data >> 6) & 3;
bgp[2] = (data >> 4) & 3;
bgp[1] = (data >> 2) & 3;
bgp[0] = (data >> 0) & 3;
return;
}
if(addr == 0xff48) { //OBP0
obp[0][3] = (data >> 6) & 3;
obp[0][2] = (data >> 4) & 3;
obp[0][1] = (data >> 2) & 3;
obp[0][0] = (data >> 0) & 3;
return;
}
if(addr == 0xff49) { //OBP1
obp[1][3] = (data >> 6) & 3;
obp[1][2] = (data >> 4) & 3;
obp[1][1] = (data >> 2) & 3;
obp[1][0] = (data >> 0) & 3;
return;
}
if(addr == 0xff4a) { //WY
status.wy = data;
return;
}
if(addr == 0xff4b) { //WX
status.wx = data;
return;
}
if(addr == 0xff4f) { //VBK
status.vram_bank = data & 1;
return;
}
if(addr == 0xff68) { //BGPI
status.bgpi_increment = data & 0x80;
status.bgpi = data & 0x3f;
return;
}
if(addr == 0xff69) { //BGPD
bgpd[status.bgpi] = data;
if(status.bgpi_increment) status.bgpi++;
return;
}
if(addr == 0xff6a) { //OBPI
status.obpi_increment = data & 0x80;
status.obpi = data & 0x3f;
}
if(addr == 0xff6b) { //OBPD
obpd[status.obpi] = data;
if(status.obpi_increment) status.obpi++;
}
}
#endif