bsnes/sfc/interface/interface.hpp
Tim Allen 35f1605829 Update to v093r06 release.
byuu says:

Changelog:
- Windows port should compile out-of-the-box
- InputManager::scancode[] initialized at startup
- Library menu shows item for each bootable media type (notably Game Boy
  Color)
- Display Emulation menu selection fix
- LibraryManager load button works now
- Added hotkey to show library manager (defaults to L)
- Added color emulation to video settings (missing on GBA for now)
- SFC loading SGB without GB cartridge no longer segfaults
- GB/GBC system.load() after cartridge.load()
- GB/GBC BG-over-OAM fix
- GB/GBC disallow up+down and left+right
2013-12-07 20:12:37 +11:00

135 lines
2.0 KiB
C++

#ifndef SFC_HPP
namespace SuperFamicom {
#endif
struct ID {
enum : unsigned {
//cartridges (folders)
System,
SuperFamicom,
SuperGameBoy,
Satellaview,
SufamiTurboSlotA,
SufamiTurboSlotB,
//memory (files)
IPLROM,
Manifest,
ROM,
RAM,
EventROM0,
EventROM1,
EventROM2,
EventROM3,
EventRAM,
SA1ROM,
SA1IRAM,
SA1BWRAM,
SuperFXROM,
SuperFXRAM,
ArmDSPPROM,
ArmDSPDROM,
ArmDSPRAM,
HitachiDSPROM,
HitachiDSPRAM,
HitachiDSPDROM,
HitachiDSPDRAM,
Nec7725DSPPROM,
Nec7725DSPDROM,
Nec7725DSPRAM,
Nec96050DSPPROM,
Nec96050DSPDROM,
Nec96050DSPRAM,
EpsonRTC,
SharpRTC,
SPC7110PROM,
SPC7110DROM,
SPC7110RAM,
SDD1ROM,
SDD1RAM,
OBC1RAM,
SuperGameBoyBootROM,
BsxROM,
BsxRAM,
BsxPSRAM,
SuperGameBoyManifest,
SuperGameBoyROM,
SuperGameBoyRAM,
SatellaviewManifest,
SatellaviewROM,
SufamiTurboSlotAManifest,
SufamiTurboSlotAROM,
SufamiTurboSlotARAM,
SufamiTurboSlotBManifest,
SufamiTurboSlotBROM,
SufamiTurboSlotBRAM,
//controller ports
Port1 = 1,
Port2 = 2,
};
};
struct Interface : Emulator::Interface {
string title();
double videoFrequency();
double audioFrequency();
bool loaded();
string sha256();
unsigned group(unsigned id);
void load(unsigned id);
void save();
void load(unsigned id, const stream& stream);
void save(unsigned id, const stream& stream);
void unload();
void connect(unsigned port, unsigned device);
void power();
void reset();
void run();
bool rtc();
void rtcsync();
serializer serialize();
bool unserialize(serializer&);
void cheatSet(const lstring&);
void paletteUpdate(bool colorEmulation);
//debugger functions
bool tracerEnable(bool);
void exportMemory();
Interface();
file tracer;
vector<Device> device;
};
extern Interface* interface;
#ifndef SFC_HPP
}
#endif